I'm absolutely speechless. Maybe the jumping part at the end was a bit too hard for a concluding act, but overall this game is a tiny masterpiece, thank you very much for making it. ありがとう
Very cute game with some tricky situations, and a relaxing atmosphere. I got surprised by (the cuteness of) the first enemy and died. 😅 Immediately dying and respawning at the start felt a bit too harsh as punishment though.
Funny arcade game with punny dialogues. Well done. Unfortunately a bit short. Would be really cool to have more levels or game modes. 🙂 I could also imagine a full breakout game in that setting, which would be a welcome change from the default block graphics of this genre.
Nice idea. I was a bit confused at first how to make the particle move at all (based on the distance to the magnets), but got the hang of it after some time.
Very lovely game. Controlling everything by raising the height was a bit hard, lowering it instead was easier for me by gathering all the yarns and trapping cats. It is nice to have both options available. Also the music is really relaxing and fitting.
Good balance of events, requiring you to make choices not only based on distance, but also your current stats. Good work. It would make sense to not only identify the stats with different colors, but also different symbols to help color blind players.
The controls remind me of top-down games like Torchlight on PC, so maybe that's why I had no problems with them.
Very fun multi-tasking game. Well done. I was a bit confused with the hand-sensor puzzle, but was greatly surprised by the solution (and where I found the missing piece).
I always felt I have everything under control, but the light turning off sometimes added a lot of pressure by hiding all the current states, which is a really nice idea to keep even the best multi-taskers on their toes. Well done.
Really cool gameplay alternating between offense and defense. Simple, but very readable graphics. The UI is also very clear, with the percentage at the ship, the overheating alert and more. I was only disappointed, that there is no huge explosion or other effect when losing.
Fun little one-button game. I was a bit confused at first, especially with the numbers spinning around, but when the yellow stress-objects started appearing, it became fun trying to push them out while keeping the rest in. Also thank you for the mini post-mortem.
Simple idea but very well executed. It looks (and sounds) very polished, with clean transitions, and lots of small details like the rotating wheels and bouncy snakes.
Very fluid gameplay and the tentacles are implemented very well. Bodies staying attached after an attack are a nice little detail. The only negative thing I found was that the big HUD at the bottom was blocking the view a bit, especially when moving downwards.
Very fascinating writing. 🐛 Unfortunately my expedition perishes all the time, but maybe I'm just too cautious in my decisions and need to take more risks.
Excellent implementation. Juggling weapons to shoot diagonally is fun and very "stable". The weapon which shoots into two directions feels a bit overpowered due to being more flexible, but it was still challenging.
The start is a bit rough, finding the right balance, but the end-game is really fun. Special enemy attacks like the super-laser and those green weight-blobs keep you busy even after a while. Well done. (edit: reminds me a bit of the game Stratosphere) image.png
Graphics are simple, but actually cute. The difficulty is really high though. A button to restart the current level without having to run into a broken floor first could help to quickly experiment with different approaches.
LD49 — Unstable (25)
Hikari’s Journey 光の旅 — the umbral world by Junber 2021-10-10T11:47:55Z ♥ 2
I'm absolutely speechless. Maybe the jumping part at the end was a bit too hard for a concluding act, but overall this game is a tiny masterpiece, thank you very much for making it. ありがとう
The Elementalist by Flying Basement Studio 2021-10-10T10:07:24Z ♥ 1
Very cute game with some tricky situations, and a relaxing atmosphere. I got surprised by (the cuteness of) the first enemy and died. 😅 Immediately dying and respawning at the start felt a bit too harsh as punishment though.
De-stable-ization / Unstable by treenut 2021-10-10T10:00:25Z ♥ 1
Funny arcade game with punny dialogues. Well done. Unfortunately a bit short. Would be really cool to have more levels or game modes. 🙂 I could also imagine a full breakout game in that setting, which would be a welcome change from the default block graphics of this genre.
Reactor by RefraX295 2021-10-10T09:51:20Z ♥ 1
Nice idea. I was a bit confused at first how to make the particle move at all (based on the distance to the magnets), but got the hang of it after some time.
Yarnball by niterich 2021-10-10T09:46:52Z ♥ 1
Very lovely game. Controlling everything by raising the height was a bit hard, lowering it instead was easier for me by gathering all the yarns and trapping cats. It is nice to have both options available. Also the music is really relaxing and fitting.
Wanna Live - Survive! by cavejohnson332 2021-10-09T19:51:31Z ♥ 3
Good balance of events, requiring you to make choices not only based on distance, but also your current stats. Good work. It would make sense to not only identify the stats with different colors, but also different symbols to help color blind players.
The controls remind me of top-down games like Torchlight on PC, so maybe that's why I had no problems with them.
Potion Trouble by Yorsh 2021-10-09T17:29:57Z ♥ 1
Very polished game, especially on the visual part. The enemies look so cute, that I tried to touch them on the first meeting.
Buzzing Orchard by mharring 2021-10-09T14:47:28Z ♥ 1
Very cute and relaxing management simulation. I liked that everything you build interacts with each other. town.png
Unstable Ship by Aidan and seb 2021-10-09T07:56:14Z ♥ 1
Very fun multi-tasking game. Well done. I was a bit confused with the hand-sensor puzzle, but was greatly surprised by the solution (and where I found the missing piece).
Core:Unstable by eyedromeda 2021-10-08T20:30:10Z ♥ 1
I always felt I have everything under control, but the light turning off sometimes added a lot of pressure by hiding all the current states, which is a really nice idea to keep even the best multi-taskers on their toes. Well done.
Jumpy Train! by Szkocka 2021-10-08T20:28:52Z ♥ 1
Nice idea with the various resources and obstacles, risk and reward. Some funky train music could improve it further.
Jenry Javelina by PBG 2021-10-08T20:28:03Z ♥ 1
The character is cute and the controls are very responsive. Well done. Only the camera confused me a bit at first, but it worked out after some time.
Split by Willops 2021-10-07T21:29:51Z ♥ 0
It was a bit confusing at first with all the rules, but after some tries I got the hang of it. Good work.
Unstable Aviation by IcedJaM 2021-10-07T19:14:56Z ♥ 1
Really cool gameplay alternating between offense and defense. Simple, but very readable graphics. The UI is also very clear, with the percentage at the ship, the overheating alert and more. I was only disappointed, that there is no huge explosion or other effect when losing.
Brainxious by ancient-pixel 2021-10-06T20:57:07Z ♥ 1
Fun little one-button game. I was a bit confused at first, especially with the numbers spinning around, but when the yellow stress-objects started appearing, it became fun trying to push them out while keeping the rest in. Also thank you for the mini post-mortem.
Plains In The Sky by TevasLiutauras 2021-10-06T19:52:25Z ♥ 1
Simple idea but very well executed. It looks (and sounds) very polished, with clean transitions, and lots of small details like the rotating wheels and bouncy snakes.
Deviant by wolderado 2021-10-06T18:24:09Z ♥ 1
Very fluid gameplay and the tentacles are implemented very well. Bodies staying attached after an attack are a nice little detail. The only negative thing I found was that the big HUD at the bottom was blocking the view a bit, especially when moving downwards.
Elemental Slime by rayriver 2021-10-06T17:47:52Z ♥ 0
Very cute characters and good use of the Zelda art-style, though all the numbers are a bit confusing at first. Reminds me a bit of Chip's Challenge.
The Unstable Zone by Zarkonnen 2021-10-06T16:22:47Z ♥ 0
Very fascinating writing. 🐛 Unfortunately my expedition perishes all the time, but maybe I'm just too cautious in my decisions and need to take more risks.
Wobbly Cannonry by LucDeligne 2021-10-05T16:34:53Z ♥ 5
Excellent implementation. Juggling weapons to shoot diagonally is fun and very "stable". The weapon which shoots into two directions feels a bit overpowered due to being more flexible, but it was still challenging.
RotaCore by Reispfannenfresser 2021-10-05T16:22:22Z ♥ 1
The start is a bit rough, finding the right balance, but the end-game is really fun. Special enemy attacks like the super-laser and those green weight-blobs keep you busy even after a while. Well done. (edit: reminds me a bit of the game Stratosphere) image.png
FrogEatsMouse by JCMonkey 2021-10-05T15:59:45Z ♥ 1
Solid boss-fight with various different mechanics which play together nicely. Maybe the boss frog has a bit too much health for the brave mouse.
Get Down From There! by Fionnabhair 2021-10-04T23:38:43Z ♥ 0
That cat really hates flowers. 😺 Not a new idea, but very fun implementation.
Shape Wars by TejasvOnly 2021-10-04T18:51:07Z ♥ 1
The controls are very precise and the graphics are easy to read. Well done. My only issue would be a lack of variation (after some time).
RUIN ESCAPE by reccy 2021-10-04T18:37:36Z ♥ 1
Graphics are simple, but actually cute. The difficulty is really high though. A button to restart the current level without having to run into a broken floor first could help to quickly experiment with different approaches.