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Last Fall
Last Fall
By maus-games
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 10 | 4.23 | 28 | |
| Fun | 15 | 4.17 | 28 | |
| Innovation | 111 | 3.80 | 28 | |
| Theme | 439 | 2.98 | 28 | |
| Graphics | 105 | 3.90 | 28 | |
| Humor | 384 | 2.21 | 23 | |
| Mood | 358 | 3.00 | 25 | |
Comments
Such a neat combination between a puzzle game and skill based platformer. I couldn't stop playing until I beat it which was very tough. Great level design with a learning curve. It was hard to tell what I was supposed to do when the box was blocking my path for the first time. Some music to go along with it would really add to the atmosphere. Awesome result for the 48 hours!
jcmonkey
2021-10-04 03:35
nice little game here. some of the parts were pretty easy to cheeze by staying on the edge of the block and avoiding the spikes. maybe make the spikes shoot lightning to fix that, or bigger spikes, or staying on a block too long forces an update and it loses a number. ether way the game was fun.
This is a really neat game, and it does a great job of quickly introducing the player into its mechanics without having an explicit tutorial. I'm also terrible at it, but that's my problem.
Some parts where you can cheese by standing close to the edge but overall, a solid game. I liked the last puzzle!
Great game! I loved the level design and graphics and I absolutely adore the respawn transition.
Cool game which combines strategy and action in an elegant way. To pass the level, you should trail many times and plan the possible path. Good job! 2021-10-05_192602.png
The art style along with slick replayability makes this game feel very impressive and polished! The gameplay is responsive and challenging too! Great work :)
Very polished and fun game. So much smoothness in things like the respawning, getting hit and just the tiles disappearing, it's quite remarkable for a jam game. The graphics are brilliant and I really like how you fully leaned into the minesweeper aesthetic while the mechanics are completely different from it. It feels like repurposing an old thing into something new and unique. Good job!
reccy
2021-10-05 19:38
This is a fantastic game and is just super polished. Very impressed that this was also made in a custom C++ engine, it feels very responsive and with some more levels, music and sfx I feel like it feel like it could be a full game. Awesome job!
pbg
2021-10-06 16:55
Great game, and nice job dialing in the difficulty! I was able to finish after some battles. Some of the early puzzles had me standing right on the edge of blocks to avoid spikes, and this felt a little like cheating. Game looks phenomenal as well. Well done!
gibss
2021-10-09 09:03
Very polished visuals, the game over loop animation is great and the difficulty curve is just right.
Thanks everyone for the feedback. :slight_smile:
The low collision range of the spikes was intended for the first few puzzles to provide a bit more flexibility and reduce difficulty, and the later areas contain rotating and dense spikes which are a bit harder to avoid. Maybe the early spikes could have been positioned differently to highlight that more, like between the plates.
For the missing audio, I ran out of time at the end and decided to skip it entirely to focus more on polishing. I think this was less risky to do. So please feel free to listen to your favorite music while giving the game a spin.
szkocka
2021-10-10 10:49
Hi, really intuitive gameplay design, from the get go I knew what and how to pass to other levels. Plus you can cheese the spiky balls to yeet you to the next level :D Finall boss was fun too :D
This is an extremely polished game! Well done, I really enjoyed solving these puzzles.. Some of them were really hard. The restart mechanic is the icing on the cake, really good stuff.
Loved the effect from falling back to your check point that was really cool and smooth.
Wow nice, sounds were missing but game was great. Sometimes challenge is difficult and sometimes it is easy. Played trough the end. I found the way to pass the spikes while laying on platforms edges. This is more like counting the tiles, but still should be fun for many different players. You have been creative with the levels too. Fun to see there are much colors. There would be different game world packs to play. I hope there would be some more detailed graphics and even 3d environment objects and the unique style for the game. This fun and kinda way to go game concept and the game. There would be collectables and ball skins or types to purchase. If you make levels bit easier and polished controls this could be fun to play on an any mobile devices as well.
skahd
2021-10-12 12:43
nice game, got stuck on a part but overall its good
drdrub
2021-10-13 05:01
Well done! I enjoyed getting to skip a section by getting hit by the spikes right, very satisfying. Also great concept and execution. Really well done! I love the respawn system too! Nice and fast
Wow, cannot believe this game was done under 48 hours in a custom C++ engine. It is so polished. Sounds would be a great addition to it.
Great game. It's just about hard enough. I got pushed by the spikes at one of the hardest levels and ended up on the way to the next one.
:wave: Hi there! Just wanted to let you know that Last Fall is featured on the GitHub Blog: [A peek inside some of the top games from Ludum Dare 49](https://github.blog/2021-10-25-a-peek-inside-some-of-the-top-games-from-ludum-dare-49/). Thanks for sharing the game _and_ the source code too :smiley:
@lee-reilly thank you very much! Now I just need to clean up the code. :sweat_smile:
2022-11-09 09:25
The game looks really good but I don't think I've been playing something besides games mentioned in this guide https://www.nodepositfan.com/casino-extreme-review/ for a while, that's one of the best ways for me to get entertained, but once this game gets finally released, I'll definitely check it out.
2022-11-15 17:13
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