flashviper 2018-08-14 16:44
This is a cool game idea, but it could use a tutorial to show you how to play. Even text at the beginning would be useful.
Foon → Ludum Dare Explorer → LD42 → Busy Streets
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1146 | 2.77 | 20 | |
| Fun | 1225 | 2.36 | 20 | |
| Innovation | 856 | 2.91 | 20 | |
| Theme | 869 | 3.13 | 20 | |
| Graphics | 655 | 3.36 | 20 | |
| Audio | 748 | 2.30 | 20 | |
| Humor | 2.00 | 11 | ||
| Mood | 2.26 | 19 |
This is a cool game idea, but it could use a tutorial to show you how to play. Even text at the beginning would be useful.
Nice entry! Even though the horses got stuck sometimes it was nice to see a 3d strategy game (even with web support!) . Maybe next time let the player focus on building stuff and let the horses walk by them selfes.
Cool 3d game I said!!!!:)
i tried to play the game but when i accidentally clicked the middle mouse button the screen(game view) rotated and i cant play the game. The whole world was upside down
Could you post a walkthrough video or some more instructions? I've read the explanation and I'm still stumped. I'm placing things. I think I'm setting input/output but nothing changes to indicated that. Eventually happiness depletes and I run out of money. Has potential! @netguy204 me and I'll come back and take a second look.
I really liked the art style, it really feels like a board game with wooden pieces. The controls are a bit confusing however, and the carts seemed to get stuck on something. I tried really hard to get two buildings to have input/output on the same side, but I guess the game would be too easy that way :)
Yeah, I agree with Flash. It's a bit dense to play, even with your instructions on this page. It sounds like an interesting idea? Mad props for making a game in this genre for a game jam. I understand you not getting a build out until the very end lol.
@netguy204 @flashviper @xero560 we added a bit more help/info to this page, if you want to, take another look :) @nehal you can reset the camerarotation by pressing r
I really like the concept here. I think I'm bouncing off the interface UX. My next iterations would be some quality of life things like highlighting the paths that are available between a building's supply and demand to help telegraph the goals to players. If carriages remembered a sequence of stops and could show me their path then I could make better decisions. I think these things make the game more interesting because they reveal enough that I can start to think about the implications of my choices. Right now I can't get past the first layer and the implications of my choices are surprising and hard to learn from.
This has quite some potential! The controls are somehow difficult and not really intuitive, a tutorial would really help the game and also it would be nice not to use right click to move the camera AND assign the carts, as I always accidentally move the screen then. However, I think that this game could be really cool, with a few more features, so keep me updated if you do a later version! Also check out our game, we also made a city builder, where you run out of space :D
Very interesting idea, I was immediately drawn to the visuals and web-based strategy - however, I think it would be much better if you could put the tutorial, even in the written form, in the game itself. Checking in between this page and game window just to make sure if I'm doing things right was a bit of a chore. Also, not a huge fan of the music - was a bit too repetitive and I'm sure it must've gotten annoying for you during the development :) On the good side - idea, visuals, building mechanics, all worked nicely!