frozedon 2020-04-21 02:38
The art style and visuals were awesome! It would be nice to have a better indicator for where the job room is, I kept wandering around forever looking for the right room.
Foon → Ludum Dare Explorer → LD46 → The Scary Job
By mikabrytu and Raphael Lopes
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1204 | 3.50 | 29 | |
| Fun | 1434 | 3.22 | 29 | |
| Innovation | 1122 | 3.33 | 29 | |
| Theme | 2260 | 2.96 | 30 | |
| Graphics | 636 | 4.01 | 30 | |
| Humor | 624 | 3.38 | 27 |
The art style and visuals were awesome! It would be nice to have a better indicator for where the job room is, I kept wandering around forever looking for the right room.
Very cool game! Love the Luigi's Mansion vibe. Maybe a map of the mansion or the ability to zoom out to see the location of different rooms would help players get used to the locations.
I like that the flashlight give you an idea of where the ghosts are but is there anything that let's you know where the broken things are, or a visual queue to let you know what is broken?
The music was an excellent choice. And the art was stellar!
@frozedon @majorleegay @flashviper We are super glad that you like our game! We actually think of put the title of where you are when you enter the rooms to help with this, but the time was our killer unfortunately. And yes, Luigi's Mansion has a lot in this design haha. The lights wasn't exactly what we wished but we'll improve for the next ones! :)
Perhaps we update that after the Rate finishes
@jimmothysanchez When you are near of an object, a warning icon appear above it, but one of the bugs is that the icon stay in weirds position haha. Definitely one of the bugs we we'll fix after Rate period. Thank you so much for the feedback. It means a lot :D
The art is fantastic, that cover image is superb! Keep working on it, I think this idea has promise.
Wow! Fantastic Art dude.. really liked it
@disperse @colan Thank you so much guys!
We actually have plans to improve and, why not, expand this game haha. This week I'll work to fix some bugs and improve some visuals and after the Rate period, we'll post a follow up on itch's page, so if you wanna see more, stay tune :D
This was a fun little game! The artstyle and level design was really well done, and the gameplay is very clean. I think providing some way of knowing what direction the ghosts are in would help though (maybe have the flashlight only blink when facing the ghost?), since there's a tendency to try and run away only to end up walking right into the ghost, hah.
@ankou Thank you food the feedback. We wanted to give the spooky vibe of not know where the ghost is, but yes, sometimes you can be trapped by the level haha. Maybe if the flashlight colour slightly change if player is facing the ghost...?
Fantastic artwork!! I really like the game!!! For improvement I think there could be more description or a miny map to hep you know where the problems were happening, otherwise you find yourself randomly wandering around for a long time which takes a little bit from the enjoyment when you first start playing and are getting your barings. I'd love to see an update on this game, it has a lot of potential and is beautifully done! You should be very proud! xx
Good graphics and a neat concept. I had fun with this game walking around the rooms and fixing things. I liked how the blinking of the flashlight told you where the ghost was but you never actually saw it was too late. Sometimes I wasn't sure where the objective was since there didn't seem to be any indication until you got up close. The size of the map made that less of an issue though, since I was able to walk around and check everything fairly quickly. Everything worked well together. Great job!
Great art direction, although it is still obvious there were time concerns. I'm sure if you guys were to expand on the game, you'd change the MC's model to something more unique-looking :D
While you did not provide your own music, the music chosen for your game fits like it was made for your game, so great job at the selection!
Gonna be honest, I'm not much of a Luigis Mansion fan, or of the overall idea, as such I did not have too much fun with the game, but I just have to be objective and acknowledge that that's my problem and that you still did a great job at what you set out to do! Thank you for letting me play your game u_u
I love the art, very nice use of Unity, and the animation are very impressives ! Great Job !
Nice concept! Some shaders would improve the 3d style. The menu illustration was great. Also I would recommend giving some time since you fix something until another thing is broken, so that the player can explore the house. Overall, well done!
Nice game :) I'm just missing a mechanics that would lead me towards the broken locations - I might be missing something but I was aimlessly wondering around the mansion.
Nice game, i just would like to have more feedbacks for every objects a i have to repair. Good work
I liked a lot the art and the sound of the game, but I didnt understand how I know when the ghost is near or far from me? I get the sound and the lamp failing, but i dont know how to respond to that! You have a good composition in general, congratulations!
Cool game, fun and moody. Good job!
This was a great game. I really enjoyed the Luigi's mansion parallels, while still being unique. There were some bugs here and there that involved getting stuck on doorways, but a little wiggle and I was free.
All in all, great job on this game! I look forward to seeing this continued.
@juanj7 Thanks! We are new to shader and vfx stuff, but we learn some toon shading technics that we'll definitely try in the next one. Speaking of shaders, is there some style that you recommend to that type of art style? We can study that too :)
@theomelet @leetchi-heda Glad that you like it! The idea was to you search the correct place and give the tension while you do this. But we admit that we had plans to improve this experience and hadn't enough time, unfortunately.
But we plan to release a update on this game after the vote period and we are adding the name of the current room, so you can get a little familiar with the mansion during the playtime
@welliton The idea is to actually run haha. But we understand that maybe we couldn't pass this feeling during the gameplay. We will polish this in the game in a update (after vote period) and for the next games. Thanks a lot for the feedback
@chambre19 The collisions was a bit rough made because of the deadline indeed, but we are improving this game after the vote period, so stay tune for some fixes and improvements on the game! We really appreciate your feedback and that you liked the game
Overall a very well made and fun jam game. Well done.
Thanks for checking out my game! I managed to play yours as well :) It has very luigi's mansion vibes (this is coming from someone who's never played Luigi's Mansion). Here's some feedback :m: 1. it was difficult to know where to go, i spent a few minutes between each objective before finding it. 2. i know you wrote to avoid the ghost and i saw my BPM's going up but i wasn't exactly sure which way to go to avoid it or where it even was.
Overall, good submission! Would love to check out any further games you do too, the art and sound for this one was very well done
@blue-pin-studio Thank you so much for the feedback and glad you like it! We're doing some fixes and improvements to people get better to the mansion more seamlessly and some better feedbacks on the ghost After the vote period, we'll update the game's page on itch so stay tune to check it out :D
I liked the luigis mansion flair and how the game just lets you try out instead of just handing you a big tutorial in order to start. However, i feel like there is some polish missing to the overall flow of things, but that is probably only missing due to time constraints. BTW, other than suggested by other coments, a map would´ve killed the mood of the game. Direction indicators for the notes on the tickets you have to solve would probably be worth checking out. Good Job.
Amazing light modelling, with good looking 3d models. Colours on the scene are well chosen and music is slightly on the annoying side, with sound effects that fits the game. I managed to just walk around, didn't figure out what to do except move flashlight around, but otherwise looks very nicely implemented in such short amount of time.
I liked the graphics and music. But in this house everything breaks down so often,. owners should just buy new furniture: D it was not clear what kind of furniture was broken (the indicator was not always displayed). I would also add the glow of the Ghost, so that you can understand where it comes from (to make it easier to escape) And small problems with collisions (but this does not affect the gameplay). Good job in a short time.