disvent 2025-04-08 20:11
Such a nice and relaxing vibe! Loved the background music. The gameplay is fun and has a lot of potential !Снимок экрана 2025-04-08 230955.png
Foon → Ludum Dare Explorer → LD57 → Slinky Catch
By papaver
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 430 | 3.56 | 24 | |
| Fun | 248 | 3.65 | 24 | |
| Innovation | 127 | 3.86 | 24 | |
| Theme | 715 | 3.04 | 23 | |
| Graphics | 670 | 3.09 | 24 | |
| Audio | 391 | 3.31 | 24 | |
| Humor | 522 | 2.61 | 19 | |
| Mood | 540 | 3.41 | 20 |
Such a nice and relaxing vibe! Loved the background music. The gameplay is fun and has a lot of potential !Снимок экрана 2025-04-08 230955.png
Nice game and fun gameplay. The audio and the minimalistic visuals worked really well. The jumping action seemed a bit useless so maybe there could have been more levels using that too?
@disvent Thank you for your kind comment, and well done on finishing the game! :smile:
@spacecadet Thanks for your feedback! Indeed, more jump-levels would have been fun, but you know, time constraints :wink:
I did it! :smile:
Loved this game! Where do I start? Everything fit well together, the visuals, gameplay, and audio all function in harmony. Which maybe shouldn't be surprising when you can make such a fun game where you solve clues by getting things to work together at the same time like level 4, that's when I really went "Ooooh"!
The soundtrack doesn't sound like the soundtrack to the old Yoshi game for N64, but it triggers the same part of my brain when I listen to it.
I think you balanced the amount of levels you had time to do very well difficulty wise. There was a clear progression and I felt clever each time when I solved the puzzle. Very fun!
Thank you for this submission, absolutely up my alley :hearts:
slingshot.png
@belle Thank you for your lovely comment! :heart: And well done on finishing the game!
Wow im very impressed :O This is the most creative game ive seen so far. I really like the level design. It made this game a lot of fun. My only critique would be the floaty movement.
What a hidden gem with so few votes! Honestly, I think the idea is wonderful and really original. I had a blast playing it. Maybe I didn’t fully grasp the theme interpretation or it wasn’t entirely clear: is it about descending deep with the balls both upwards and downwards? Either way, not much to critique. My sincere congratulations, this seems like a strong entry. Great game!
This was really fun actually! I kept replaying each level to get a "fast" time (except of level 6, which as you can see was the bane of my existence), and overall just had a great time. Very unique game in this jam, haven't seen anything similar and I think it's a great take on the theme!
Level 4 was very clever, having to be on the platforms was just :ok_hand: and even more elegant when you think of the fact that it forces you to learn that you need to be off the ground for level 5, where I would have most likely gotten stuck without the help of the previous level.
21d2430e01c1eaea71b5117ecb6a9e3d.png
Great entry! :trophy:
@simon-rahnasto Thank you for your lovely long comment! Nice to see some speedrunning going on! :smile: By the way, you can do levels 5 and 6 without jumping.
@milq Thank you for your nice comment! I haven't gotten to playing games myself yet, so that's why I didn't receive many ratings yet. :slight_smile:
About the theme: Think about accidently dropping your key in a pit with a grid, and you're trying to magnet-fish to get your key from down below. ;) So I see the top circle as the player, trying to manouvre the lower circle in such a manner that you can get the things you want from the depths below.
@anton-florey Thank you for your nice comment! Indeed, the platform behaviour of the top circle could use some improvements. I will try to improve it Post Compo :slight_smile:
@papaver Oh really? Huh, well I will have to test it again later to figure out how you would do that :smiley:
Great game! It was much difficult than I thought. I tried a lot of times but still can not pass one of the level.
Really good!
Nice take on the theme, especially with a physics-based entry! :clap:
I would say very well done game, which is super easy to pick up and offers a well balanced difficulty. I only found the level 5 quite tricky, otherwise I didn't really have any problems. Artsyle is quite simple, but gets the work done. Not sure if coincidence, but level 3 seemed to me like a dog and some person with a very nice... backside, haha! This made me realise that for some reason, I don't think I've seen that many Godot physics based games, strange! Nice music as well, it also reminded me of Yoshi. All in all, very nice jam entry, I hope you get enough ratings, this game definiely deserves them. :slight_smile:
@dzejpi Thank you for your nice comments! In level 3, the dog was intentional, but the rest is your imagination haha!
Really great work, I was just watching tutorials about rope physics/verlet integration before the jam, great to see someone do such a good job of implementing it!
Nice entry! Loved the visuals and the gameplay was really smooth. I couldn't get past the first level that I had to jump haha I had a lot of fun with you game.
This was really cool! The vibrant colors initially caught my eye, but this is a novel mechanic for an avoid-the-walls type game!
@irwatts Thanks! Yes, the colors turned out quite vibrant. I noticed that the web export looks different than what I was seeing in Godot, but didn't have time anymore to fix it.
@gquibao Thank you! For the jumps, you still need to make the rope as short as possible. :slight_smile:
@shane-gadsby Thank you! I also watched some rope-making tutorials, but then during the jam :wink:
cute and simple game! interesting gameplay, reminds me of nitrome games! congrats on finishing!