cem-adiloglu 2019-04-30 11:05
nice retro style. I enjoyed finishing it. a future feature might be shooting can decrease your life as well to prevent spam firing
Foon → Ludum Dare Explorer → LD44 → Risky Life
By neowhoru
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 589 | 3.40 | 28 | |
| Fun | 458 | 3.38 | 28 | |
| Innovation | 966 | 2.60 | 26 | |
| Theme | 530 | 3.38 | 28 | |
| Graphics | 649 | 3.38 | 28 | |
| Audio | 591 | 2.80 | 28 | |
| Humor | 770 | 2.42 | 28 | |
| Mood | 845 | 2.92 | 28 |
nice retro style. I enjoyed finishing it. a future feature might be shooting can decrease your life as well to prevent spam firing
The retro art style is impressive.
Pretty cool! I like the art but the gameplay becomes a bit repetetive.
GOOD JOB!
A simple concept, easy to understand and to play. But i think you need more various situations and smaller levels to really exploit the differents advantages ( i only used the jump augs ) and to give more dynamism to your game.
Good art
The enemies are not much of a treat, and most of the times I died, was by falling int to a pit, making the hp loss by the upgrades not really a problem
Fun game, love the art :)
Man that wall jump really cought me off guard. I went for the max speed upgrade all the time, it made the game a really fun precision plattformer. I also respect the art, i appreciate the death animation :frog:.Solid LD44 Entry dude Well DONE .GG.PNG
Haha thank you @rustycrow :D
thanks @oscar-onix - yeah there some more things planned (and partically implemented). But not finished. Maybe in the future who knows^^
It was good, the three abilities worked very well, I found strange the eyes of the monster that looks like the goomba, the eyes look pokeballs
After playing a bunch of jams, it's nice to play one that just works. Sound, gameplay, upgrades, didn't notice any bugs, not a whole lot of difficulty but still a few tricky jumps. Good job. ...Weird that the gun isn't visible when you're jumping. Would be helped a lot by more active enemies, maybe someone that shoots back or some such. Also, you can wall-jump right out of the level, lol. Thanks, good work.
Nice game, I liked the retro feel. Since there's a bit of level behind the player at the start, it would have been cool to see an easter egg there. Not that that detracts from the game or anything, it's solid
Funny little game! Good job!
This isn't too bad, could do with some more polish. I'm not a fan of platformers, but this one isn't the worst game I've played. I liked the idea behind trading in life for power-ups but I think you need a few more iterations before the mechanic feels little less 'tacked on'. The art was okay, certainly was easy to see what was going on, and I enjoyed the exploding animation you get when an enemy dies. Jumps felt nice and tight, no awkward floatyness going on which is always a plus so well done there. Not a bad attempt for a game made in a weekend, I hope you continue to refine your skills and keep making games. This is certainly better than anything I made when first starting out several years ago.
Fun little platformer mate! keep jamming!
I've played this game in a video.
https://www.youtube.com/watch?v=5xDIFZyRjY8
I just had problems with the wall jump and the lack of challenge.
What's in the game is quite impressive. The platforming controls were tight and predictable. Firing bullets were fine. I do think the level design was a bit uninspired; in particular, the lack of variety in enemy movement made the combat very simple. I also thought it was interesting that most levels were horizontal in nature. I assumed with the jump powerup, there would be more vertical levels, but apparently not.
I did find it strange that 1) taking a power-up would turn your character into a glass-cannon (instant kill), and 2) bigger bullets is even an option. Since power-ups is mostly necessary, the first thing forced the player into one-hit kill situations, which...I have mixed feelings about. And, well, bigger bullets didn't seem to do much?
I really liked the artwork. I agree with most people's comments, there needed to be more enemy variety in order to make the levels more interesting. I also was getting some weird clipping on the audio, but might have been my headset. I liked that the last level could be done with no powerups. I chose nothing and was going to feel really bad if I had to turn back after going really far in the level. Good base and the game looks nice.
Good game, the door does not work well. Ideally, you have to press the "up" button to enter, but the rest of the game works correctly, with beautiful graphics and the music is perfect. xD
The game looks pretty good for a compo entry and the controls are alright!
I enjoyed playing it. There was a slight disconnect with some of the graphics being pixel art and some not, which was a little odd.
A solid platformer! The Theme integration felt a bit "tacked on" (lot's of other entries implemented it in the same way) and I think that the impact of choosing the upgrades could be more consequential. I just picked the first upgrade, the jumping height one, and the game was a cakewalk. I wouldn't even know how to beat the levels without the jumping upgrade, because there are gaps in the first level, that seem impossible to jump without the upgrade. Enemy veriety was lacking as well. They didn't really pose any danger and just shooting all the time dealt with most of them. The Controls were tight and responsive and jumping felt satisfying, so in that regard, everything is in order! The Art was good but I didn't like the wide range in pixel sizes you used in your art. I like it better when the pixel size range is only very small. Here, it seemed that some elements were basically not pixel art anymore and other things looked very pixely (like the main character)
My main issue was the audio. The music glitched at some parts which was giving me a headache. The tune itself was rather basic and could use some more drive. But it's good that there's music at all!
All in all, like I said in the beginning, a solid entry. Needs some work in gameplay variety and challenges though. Good job nontheless!