alejandro-dumrauf 2020-04-16 17:01
Muy buen juego bro
Foon → Ludum Dare Explorer → LD46 → Crash Survivor - Zombies in coming!
By lukih, Vayper, Micaela Luz Benitez, Gianluca Sabatino, Guiditooo, alejandro-dumrauf and Guillermina
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2547 | 1.78 | 21 | |
| Fun | 2541 | 1.68 | 21 | |
| Innovation | 2545 | 1.76 | 21 | |
| Theme | 2525 | 2.10 | 21 | |
| Graphics | 2294 | 2.18 | 21 | |
| Audio | 1548 | 2.28 | 21 | |
| Humor | 1953 | 2.00 | 19 | |
| Mood | 2348 | 2.23 | 21 |
Muy buen juego bro
+ 10 a favoritos
Ojalá les salga piola ^^
Buenardo man, lo mejor que probe
A my person le parece very good!
Great submission! I really like the sound.
First - why did you all comment on your own game? Anyway, the screen shots look good, off to playing... :-)
What am I supposed to do? There are no instructions whatsoever and when I walk around the level, I seem to get drawn to different directions, sometimes I am moved very harshly and quickly in one direction. Then after a minute I get to the game over screen for some reason. The texts "Game Over!" and "Score: 0" overlap each other.
There are so many bugs, this game is unplayable. I see you had high ambitions, the graphics are on the way to nice but there are so many issues. To name a few: - I move randomly, sometimes I press right but it goes left. - There are no bullets, do I even shoot? - No sound effects to indicate what is happening, just the background music. - The enemy billboards are invisible because of their angle. I guess that is why I die randomly?
The graphics look good by themselves, the cover screen and the parts of the level look good. But they have ten different resolutions. The trash can is a mess of pixels, the helicopter and hero are at a much higher resolution then the backgrounds, all very inconsistent. Next time you should settle on a common screen size to draw your graphics - I guess you had >= 2 artits on your team.
Overall I see where this could be going. You have a good start here and I am sure with some more experience under your belt you can create some cool games in the future. Good luck and keep up the good work! :-)
Thanks for commenting that helps us in every way because we are beginners and we are new to this, plus it is our first time in a jam! thanks! Greetings from Argentina luck and blessings!
cout << "Thanks for the help bro" << endl;
Since you mentioned you were beginners, I'd recommend you create a 2D game next time. It's a lot less complex than a 3D game. The art looks nice. However, the title screen does not match the game and the game sprites in the game mix different styles. This to me suggest that you either did not communicate well about the style of the game, or that you used online sprites (in which case you should have opted out of the graphics category)
Next time aim for a more manageable scale. A simple 2D arcade game, for example.
Vieja! son muy cara rotas! ajajajajaja pero bueno, vale la pena intentar, mandarse y hacer hacer y hacer. La próxima metan algo más copado! saludos desde argentina también (va con humor, es que es imposible de jugar!! ajajajaj)
jajja, igual los banco por haberlo subido!! Tambien es mi primer jam (como artista) pero nuestros programadores ya tienen un par encima. Y aun así se laburaron toodo este finde, y nuestro juego tiene problemas con las colisiones y otros bugs jaja. Se ve que es un camino de ida este de las jams de juegos. Mucho por aprender. A sacarle provecho a la experiencia!! Saludos desde Neuquén!! :D
Thanks for posting the web version. I like the vibe. Music and art work nicely. More shooting next time. :) Good job!
for the most part the game felt broken and unfinished. and I didn't know what to do.
I can't say I enjoyed this over all. but I like the vibe here.
I like several of the sprites, like the helicopter, though as others have stated, they are all in different styles. The two biggest problems were the buggy player movement, where the player would start drifting on its own after bumping into things, and the enemies becoming nearly invisible by turning sideways. With those two things fixed, you would definitely have a good start. After that, it would be good to make shooting use a raycast so it can hit anything in a line, rather than requiring the player to click directly on the enemy, since that's how the player will be expecting a top-down shooter to work.
Hablen con @guiditooo el es el programador gracias bro!