knarfux 2017-07-31 11:42
Feeling is good, graphism is good, and you are in an ocean. Nice one :D
Foon → Ludum Dare Explorer → LD39 → Tiny Sub Mission
By meta-link
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 191 | 3.54 | 24 | |
| Fun | 96 | 3.68 | 24 | |
| Innovation | 122 | 3.59 | 24 | |
| Theme | 470 | 3.22 | 24 | |
| Graphics | 171 | 3.68 | 24 | |
| Humor | 306 | 2.35 | 22 | |
| Mood | 198 | 3.28 | 23 |
Feeling is good, graphism is good, and you are in an ocean. Nice one :D
Good feeling, i agree with Knarfux. Just missing some sound to go with that and that would have been awesome.
The best game I've played in the whole Ludum Dare, hard to think it's a part of the compo. The game is very fun, althought, a music would have been a plus. Great job!
Really nice visuals and interesting gameplay. I enjoyed it! :)
Came here for the graphics and stayed for the gameplay. The game feels very polished for a 2 day compo. I agree that with some sounbd would have been better but as it is it feels great to play with.
One thing I would change is the charging bar on top. There is no reson to go slower than the full charge. If you do that you will never reach the next sphere. SO during my play I never tried to control my speed .. just pressed "W" always until charge was complete.
Great job overall!
Cool little game. Unfortunately it's missing sound and music which is always a bummer, and I'm not sure the theme fits that well. Is the idea that you have run out of power and now you only have power at the way-points?
The game-play is great, the only thing that annoyed me a little bit was that it was very difficult to see if you were close to leaving a way-point, which meant that I died many times from trying to position myself correctly, and accidentally floating out of the way-point! Only a minor thing though. Otherwise the game mechanic is cool and the game is fun to play. Great job!
Nice game, and congratulations making it for the compo!
I agree with Mordokay and Simon Millard: most of the time you will be a little too short for reaching the next waypoint (wich fits the theme I believe), so you want to go to the edge of the waypoint and push your engines to maximum, maybe if you had a fuel tank for the entire level, that you have to save to reach the end you'll need to gauge the distance more efficiently (but balancing the game would be quite tricky).
I like the minimalist graphics, they're cute, but I find that too many elements are white, which gets confusing sometimes: hard to distinguish a waypoint from the floor, hard to see a tunnel when you're in its axis, or unable too see the power gauge when you have a roof over you.
That's still an enjoyable game, I've played only the WebGL version but if you have saves enabled in the standalone I may be able to finish it. Well done.
Good Game. The art style was simple and effective. The game concept is fun and most importantly, you have a tutorial which is something to celebrate in this cruel wilderness called Ludum Dare. By the way, why didn't you upload the web version to be playable online instead of downloadable?
Cool game, I enjoyed the concept and atmosphere - though music would've gone a long way. Starting back at the beginning was a bit frustrating, but it made me think carefully about my moves & try to move to the very edge of the sphere. I really enjoyed the graphics, camera work, and particle effects - they fit the game very well, and made the feeling of launching yourself to the next waypoint satisfying & exciting. Nice work!
Great job! It's a nice game, the graphics and the controls were good
Nice job! I really enjoyed this and it seemed to have a lot of polish in places you wouldn't expect, like the zoom effects and the water shading on the rocks etc. The only issue I have is that it seems like you always want to use full power. I see no benefit to trying to get the exact amount of power because it seems like you can't overshoot, the ship moves too slowly and you can adjust trajectory mid path... you don't have a global power meter so there is no risk to using full power and running out for the next hop. At least that's what it seems like.
The game is great, I had a lot of fun playing it, and I loved that many levels were very puzzly. Some feedback in case that you do a post event version (I would love to play it): - Contrast. White waypoints over a white background and also a white energy bar, is no good my friend 😉 - Moving inside the waypoint to prepare for the next jump is great, give tension and feels like you are in control, but the fact that you can "fall" from the waypoint and lose, is frustrating. - I never felt the need to NOT fully charge the energy bar, so maybe there is no need to force the player to hold the W button to do the jump - Inform in which level your are, and the progress (how many are left)
Great game, simple and relaxing while strategic at the same time. At first it's kinda hard to understand the trajectories, but one manages to learn. Amazing graphics, just missed some ambience sound. I didn't get it why I shouldn't use the whole power when pressing W, I always used the full bar. But great experience, congratulations!
Interesting mechanic!
Original concept and execution was almost perfect. The charging didn't seem like it had added worth, as there was no penalty for charging to max all the time. There was for undercharging, so always charging full got to be a no-brainer.
I did like the manuevering inside the sphere! It allowed for fine-tuning of the launch position to get: a bit more distance, or positioning for a bend around an obstacle. Very ingenious!
The graphics were low-poly superb! The sub could've used a bit more love, but the environments were very pretty! And lots of levels. Wow! A shame there was no sound of any kind, as you said. It could've completed the game.
I enjoyed playing this. Good job!
I really liked this entry. The game was beautiful looking and it was fun. The controls felt weird at first and some sound would have been nice but this is a compo entry and lack of stuff is to be expected.
Thank you for making this game, I enjoyed it a lot!
Nicely done, a really pleasant game you made. It's chill, well executed, with a tutorial, really good work