mutuware 2022-04-04 16:39
Controls are a bit floaty but maybe fits the theme. Liked the game song!
Foon → Ludum Dare Explorer → LD50 → LD_50_Lost Soul
By frabather
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 618 | 2.22 | 22 | |
| Fun | 621 | 1.82 | 22 | |
| Innovation | 622 | 1.72 | 22 | |
| Theme | 610 | 2.25 | 22 | |
| Graphics | 591 | 2.29 | 22 | |
| Audio | 448 | 2.65 | 21 | |
| Humor | 470 | 1.86 | 21 | |
| Mood | 535 | 2.60 | 21 |
Controls are a bit floaty but maybe fits the theme. Liked the game song!
Very fun concept. I liked learning the story. This guy needs to play basketball because *man* he can jump!
The game has a really floaty feel to it and is hard to control, the player is slow and once you're down you have to redo everything which can be annoying, the music was nice and the artstyle was alright, the setting and the mood felt quite spooky which is nice Well done :smile:
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I really like the mood and discovering the story of character with progress, but it's really hard and unintuitive to control character mid-air, which is extra punishing since there are no checkpoints.
One of the 2 buttons just makes the screen go blank is that intentional :') (the right one btw) Ok so my one comment is that this game seriously needs the ability to control your character while in the air, the way you're forced to commit to a jump caused me to miss a few jumps. I did move mid air I think sometimes if I have 0 x-axis speed?. I like the way a platforms upward movement ads to your jump, makes a very interesting mechanic.
@mook and everyone who has the same issue with buttons in menu. Try playing it in fullscreen.
Good attempt for the short timeframe. I wanted to find out more about the story and what happened. I also found it difficult to deal with the jump. Either varying the launch by length of time pressed or allowing mid air correction would make a big difference. It did seem like a force was applied at the apex sometimes which I tried to figure out and leverage. Platforming takes a lots of iterating to nail down and we don't have much time in the jam to do it.
I thought the graphics and sounds were good enough for the jam window. Good job making a game in 48 hours!
@blockerz Thank You for this comment. In the future I'll do everything I can to prevent this annoying aspect from happening again. Unfortunately out of the total of 48 hours, I was only able to use about 5-6... on the other hand i reaaaally wanted to participate in my 1st LDJam ^^.
@frabather I am glad you did! I had a similar situation in LD48 and was really happy I shipped what I had even though I had limited time that weekend. The community interactions really motivated me to participate again and try to devote more time. It also got me to spend some time between learning new things like audio and music. I hope you will also be back for another jam!
Nice take on the theme, but as others have said floaty controls make it hard to get far. Checkpoints are a really good thing to have, especially in a platformer, as it means that people can see more of the game.
I saw your comment that you only had 5 or 6 hours, and this was your first LD Jam - this is a great start and I'm looking forward to see what you can do with more time and experience!
I liked the mood that you were going for. Also, glad that movement wasn't linear, but probably having more deceleration when you stop pressing buttons would make it a lot easier to control. Also, for platformers, I'd usually suggest having a bit more expressiveness to the jumping; making the jump go higher or lower depending on how long you hold the jump button.
I saw your comment about how this was your first jam, so congratulations on making something! I think you're on the right track and just need another several hours to really test the gameplay and feel to get a satisfying platformer.
Movement did feel a bit rough but I know it's surprisingly hard to make a good feeling platformer.
Some things to consider when making a platformer: - When landed on a surface the character sticks to it (doesn't slide too much, if the platform moves the player moves with it, etc) - Jumping has a nice arc, it also feels better that only when holding the jump button longer makes the jump reach the top height - Jumping is only possible while standing on a surface or very shortly after walking off a platform (unless there is double jumping) - During a jump the player has some air control - Collisions against walls don't change the vertical jump velocity (unless there is some intended wall jumping)
The list could go on. There's many YouTube videos that dive deeper and take apart some of the well regarded classics of the genre. For this being a first time jam this is certainly one to be proud of. It's a full game with an opening, a story and (I assume) an ending. I hope you try again, maybe another platformer that feels just a bit better or maybe something completely different.
Congrats on your first LD entry!
Aside from the controls that everybody mentioned already I would suggest making the altars as checkpoints, it helps people progress faster without losing too much progress. Keep making more stuff it gets better and more interesting every time :)