kodingnights 2023-01-08 22:44
Would love to try but unfortunately I don't have a Mac...
Foon → Ludum Dare Explorer → LD52 → Shaded Flowers
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 319 | 2.82 | 16 | |
| Fun | 323 | 2.50 | 15 | |
| Innovation | 104 | 3.56 | 17 | |
| Theme | 246 | 3.28 | 16 | |
| Graphics | 111 | 3.80 | 17 |
Would love to try but unfortunately I don't have a Mac...
This looks very intriguing, I don't have a mac however :/
This looks really cool but didn't run for me on an intel mac, i think it needs a ARM mac, I got an error "bad CPU type in executable: ./shaded-flowers-ld-52". I'd love to play it.
Love the look of it, but sadly can't play (no mac)
[I was able to build the game for Linux!](https://github.com/makscee/ld-52-shading-flowers/pull/1)
I really wish I could play this- It looks fun! I'm sure you did a good job! Q-Q
Woah, I remember playing a similar game a lot of years ago with randomly generated flowers. That's cool! :sunflower:
**Graphics were very simple** but nice to look at!
I didn't immediately understand **how the mutation mechanic worked**, but when I did it was good!
Some **simple sounds would've made a great atmosphere**! For example, have a look at Electroplankton in the video below!
https://youtu.be/ttFoK8BTXM4?t=167
Please **provide a Linux build if possible**: cross-compiling in Rust is easy, so you should be able to build your game for both Windows and Linux!
**I made some flowers!**
Hey guys! Sorry about the build, I felt really burned out right after I published the game and really didn't expect any interest in my unfinished project haha
So, I've added builds for linux and windows, configured them through github actions, should work.
@steffo thanks for the linux build!
@kodingnights @angryrubberducky @joel-davis @tolmera @pazzi please check out new builds!
(@maksim-chugunov Thanks to `cargo` for being so easy to use!)
Not a game but I still liked it.
No idea what's happened, but it was beautiful.
Really cool visualization! Sometimes it's nice to be presented a puzzle to unwrap and experiment with, without being told exactly what it is for. If you found a way to gameify this, with a solid soundscape, it would be excellent!
Cool particle effects. It would be neat if there were plants of different structure types. Also cool that you made it in Rust, but that does have the issue where it's hard to quickly prototype something in, but good effort nonetheless. Good work!
This kind of thing is on my bucket-list as well :D Some random angles and more nodes would have been very nice here I guess!!
Looks nice with the colors and the particles :) but as you said, does not really feel like a game yet - I'm curious what you would make of this with more time. Are you planning to make a post-jam version?