r3l0ad1 2021-10-04 04:19
Cool game, The graphics are nice and the idea is great. The controls seem kind of counter-intuitive at first but they are ok to get used to. my highscore is 60.
Foon → Ludum Dare Explorer → LD49 → Domino Traverse
By huntrt
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 295 | 3.43 | 24 | |
| Fun | 190 | 3.59 | 24 | |
| Innovation | 125 | 3.75 | 24 | |
| Theme | 126 | 3.97 | 24 | |
| Graphics | 405 | 3.09 | 24 | |
| Audio | 361 | 2.76 | 23 | |
| Humor | 361 | 2.33 | 23 | |
| Mood | 419 | 2.76 | 23 |
Cool game, The graphics are nice and the idea is great. The controls seem kind of counter-intuitive at first but they are ok to get used to. my highscore is 60.
I love physics platformers but this game is too hard for me. Nice idea but the difficulty needs to come down a little but in my opinion.
Unique take on the infinite runners, I do like it after getting used to all my powers, took a few attempts though
Wow! I played this for way longer than I'd like to admit (I got 351 eventually). As others have said, the controls take a while to get used to but you get it after a bit.
An interesting twist on the genre! I couldn't quite get the hang of using all the powers effectively and quickly enough when I needed them, but I really liked the game! Nice job, keep it up!
Slick! I agree with other that the control interface is tricky. I wonder if they could be intuitively mapped to a gamepad somehow? I like the idea of asset management added to an auto runner! gives the game a lot more strategy. Cool idea and well executed! I think it looks great too - nice cohesive design.
Yeah the control are pretty hard to use. I was planning to create an keybinder but ran out of time, now looking back i might be too greedy for compo submission.
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Cool idea, nice execution! Here are a couple of things I want to say: 1) Definitely you need to add an initial boop to dominos. That way you will be in a race with gravity. 2) You need only these skills: jump, air-jump, and freeze of all dominos. And they fit nicely with the concept of a race against gravity! 3) Dominos should be very heavy and collapse slowly at the start, but while playing they need to gain speed in falling. 4) For now, it's easy to get out of sync with your jumping from one domino to another and this was frustrating for me))
@runuchok thank you for the feedback. Those are very cool idea for making the game more replayable, for the 4 point tho i has thinking about that part, it don't sync because i make distance between each pillar are random and it is intentional cause if it sync then the player coud just jump between each pillar and that make the other ability completely useless. But if i implement the other point you make then sync between pillar could work. 1672 really that is extremely impressive.
It's really cool, it's an original idea and it plays very well.
This was REALLY addicting. Wished there was a highscore counter so I could remember what my record was! Gameplay is really nice and smooth. The game has a high skill ceiling but very approachable entry-level. That makes it really good for replay value!
Cool game. Very much on theme. Graphics are solid and it's fun to jump from domino to domino without knocking them over.
This is really unique take on the theme. I saw some jumping of unstable blocks game, but the powers makes it something new. I got only 211. It is a hard game. Well done!
This is a really interesting game mechanic! I did find the controls hard to get used to, and maybe arrow keys for the different effects might have been better, but once I got the hang of it, it was really fun. Nice job!