dramentiaras 2014-12-09 14:37
Interesting concept, but difficult to understand without proper instructions.
Foon → Ludum Dare Explorer → LD31 → Build A Turret
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 15 | 4.22 | ||
| Overall | 386 | 3.34 | ||
| Fun | 423 | 3.16 | ||
| Theme | 478 | 3.58 | ||
| Graphics | 693 | 2.85 | ||
| Mood | 711 | 2.74 | ||
| Coolness | 1414 | 48 |
Interesting concept, but difficult to understand without proper instructions.
Cool idea, but I struggled to figure-out what I was doing.
Very original concept. There's just one bug (except the black screen: sometimes, i see the rays passing through the enemies, but it doesn't inflict damage. Otherwise, great job!
I liked this concept.... you must insert instructions to help us! Congrats.
Game won't install says it's missing a dll file
I will not cast a vote yet. I think you should make a small text tutorial to guide ppl trying your game. I am completely lost :/
I normally don`t download games, but yours got my attention, I will bookmark your page and come back later.
What I was able to do is make a small circuit in loop (right, fire, fire, <repeat>) but from there i can't go on, so please add some instructions :)
Good concept but it's too hard to play.
The game looks great and very interesting. I got a bug though, where I couldn't actually add any sensors, which is a bit limiting.
Love the idea of this, but as others have said, needs some sort of tutorial levels.
Updating. I figured out how it works. :D
Start with a clock piece and then things happens :D
I liked a lot the concept but it is very difficult, for me, to solve the best way to beat levels :)
But indeed, worth the downloading :D
Gratz :)
Good concept, but anything that boils down to circuit design needs some more handholding.
The hitboxes seem to be much smaller than the actual targets too and the sensors seem to have some accuracy problems; A constantly spinning turret with a sensor linked to fire in round 1 will hit less targets than a constantly spinning turret that fire as fast as it can. A sensor offset determined by trial and error can alleviate this somewhat.
Also the input and output ends up overlapping.if you place logic blocks directly above and below eachother.
Thanks for all the feedback i added a bit of text tying to explain the mechanics a bit xD
and for the shoots going through targets it probably because your on round 1-3 where they take more hits. it's just poorly explained visually :/
Interesting! Once I figured out clock + fire, round one was a breeze, but subsequent rounds ended up a bit more difficult and I couldn't quite figure out how to get the sensor working in a way to, say, spin the turret until the sensor sees an enemy, then stop + fire, then spin the other way. I wanted to get fancy! Being able to preview the results when paused and a bit more hand-holding would be nice.
I get dll error, so unfortunately I can't test your game. Let me know if you get a fix on that.
did you move the exe away from from it original folder? i am not sure which dll i might be missing :/ there are suppose to be 7 dll with the game.
Interesting idea.
It's really a lot of fun to build and try out your constructions.
It complains that msvcr110.dll is missing
Got it working by installing 32bit vcredist, great game! Loved designing the robot logic. Reminded me a bit of SpaceChem!
As others mentioned, it's a pretty cool idea, but really hard to understand what to do. Maybe explain more in detail what each of these blocks does. Right, fire and clock were the only ones I was able to figure out and use, not sure what to do with the rest...
One of my favourite LD-games so far, very addictive gameplay, i love programming as gameplay :-)
I realy like the idea, but I found it really hard to design a good turret program without any chance to try it out first, or at least restarting the current level without loosing my program.
I managed to get some things working but it was not easy. A step by step tutorial would have help to do the game justice.