whitevoidia 2015-04-20 02:20
Neat concept, I think if it were a bit more difficult it would actually be more fun. As it stands it's a bit trivial.
Foon → Ludum Dare Explorer → LD32 → Dubstep Gun: The Game
By waffleworks
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 271 | 3.22 | ||
| Humor | 584 | 2.65 | ||
| Theme | 653 | 3.22 | ||
| Graphics | 949 | 2.33 | ||
| Overall | 997 | 2.61 | ||
| Fun | 1017 | 2.28 | ||
| Innovation | 1081 | 1.94 | ||
| Coolness | 2008 | 30 |
Neat concept, I think if it were a bit more difficult it would actually be more fun. As it stands it's a bit trivial.
Haha, needs more dub step though. Also I ran through the wall and got stuck :(
not bad. I feel like the dubstep gun still functions a lot like a more conventional gun, but it's still a fun gadget to use. Syncing up the nightclub-styled effects to activating the gun was a nice touch.
Cool idea, I like the disco mood. Once you know not to spam, you can pretty much never die. Keep up the good work!
I think it was awesome. Not a fan of dubstep myself, but I did wish I could hear the music more. Maybe if the song played continuously, but ramped up in volume or if shooting the gun trigger the "Drop".
I feel like some visual cue on the gun showing that it was charging up (maybe a neon blue light?) would have made it feel a lot better.
Lol funny idead. And I love that gameover bango jingle :)
However ennemies and shots collisions were sometime a bit messy and the difficulty curve maybe a bit too slow.
The game is easy, but it is very interesting. I have no idea how you would come up with the idea *cough* Saint's Row *cough* ;)
The first time was pretty confusing, because nothing was happening when firing the weapon. Only in the second game I found out the projectiles. The continuous charge bar decrease and the single projectiles stand a bit in contrast.
Otherwise the game was pretty cool, albeit pretty easy.