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Roll 'em Up
Roll 'em Up
By bytinggames, Lelel, Berts, bstrobl, jadeskon and LX Delphino
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 565 | 3.65 | 21 | |
| Fun | 427 | 3.65 | 21 | |
| Innovation | 1291 | 2.84 | 21 | |
| Theme | 1499 | 2.71 | 21 | |
| Graphics | 1113 | 3.21 | 21 | |
| Audio | 837 | 3.05 | 20 | |
| Humor | 590 | 2.97 | 20 | |
| Mood | 1122 | 3.08 | 20 | |
Comments
Decent submission. The first level didnt have any audio which was kind of strange. I expected the whole game to have no audio but level 2 and 3 did have music. I only managed to get to level 3 before becoming frustrated with the controls. Perhaps it would be a little more forgiving if you implemented "coyote time" that lets you jump even if you're one pixel off the ledge.
cax
2020-10-07 21:27
Nostalgic memories about Elastomania) This game is really well polished and neat!
szatku
2020-10-07 21:34
For me, music in game is little bit to loud. I don't find any audio control. It's nice, the game save player progress.
trexxak
2020-10-08 10:59
This is one underdog of an entry I feel :D
Did make it only to level 3, but the mechanics are challenging and fun enough to come back for more! If I had to nitpick on something it's that the background seems a bit lackluster, but that would be everything I can say.
Thank you for this fun ~~ride~~ roll :3
(Oh, and a heads up if you didn't already know: The installer triggers a false-positive.)
nusan
2020-10-08 20:17
Pretty cool game, I loved the surprise at start of level 2, very nice change of pace! The first level is too hard I think, the physic is not easy to grasp and it become frustrating very fast. Level 2 and 3 where more doable. I stopped playing level 4 after getting a first human because I was stuck in a section and I couldn't figure out how to jump high enough. Anyway, I liked playing after I get past frustration from level 1, keep up the good work!
ividusk
2020-10-10 03:05
Fun game! I'm bad at platformers, so I did find it a bit challenging for my taste. In level one, the section near the end where you have to make a series of jumps became very frustrating - but I got through it eventually. That aside, it is very fun - the snowballs momentum feels great. It was a bit strange that there was no music in level 1, but there was after that. Also, a start screen would be nice (even just text on black background). But overall, it's a very good game.
mohmehdi
2020-10-10 14:08
your game costs many brain cells to play jumping is a little buggy or just very very acurate but it feels "i jumped but it didnt" good game and a hard one . i like simple graphics but maybe it needs a little more elements and maybe a music or some music when u fail like getting over it over all it was fun to play by the way i'm in that hole in level 7
The momentum with slopes made this a very interesting game! I definitely enjoyed building up speed and then jumping on a slope to get incredible distance! I will say the spring mechanic was a bit of a nightmare to control, but made for some interesting and unique challenges. The level design is great, and I really enjoyed the avalanche stages. Also i beat your dev time on level 7 by three seconds, ha! Amazing game all around!
Nice game!
vrerabek
2020-10-18 08:47
Fun game! Love the use of momentum. The game was a bit hard and I was about to give up in first level, but then the level 2 with new mechanics, music came in and I got hooked and had a blast!
Pretty fun game. I liked the controls.
[PT-BR] Por favor, ao compactar faça uma pasta para quando descompactar não aparecerem tantos arquivos no contexto de extração. Hahahahah. Agora testarei o jogo.
[EN] Please, when compressing, make a folder so that when you unzip, not so many files will appear in the extraction context. Hahahahah. Now I will test the game.
j7.png
j7.png
**[PT-BR] Análise...**
1 - Mecânicas, Aprendizado e Fluxo: A mecânica principal é muito interessante, bem-aplicada e divertida. Poder utilizar joystick fez a dinâmica ser ainda mais interessante. Aprender a jogar é fácil, dominar bem o controle é outra história. O jogo realmente vai ficando cada vez mais complexo e desafiador. A mecânica da mola é muito caótica, seria interessante ter um botão para apontar a mola para baixo (ou poder girar mais rápido no próprio eixo, permitindo maior controle da mola). Deu para notar que novas mecâncias poderiam ser aplicadas futuramente (demonstrando potencial). Os espinhos são muito complicados de serem evitados.
2 - Gráficos, Áudio e Narrativa: Os gráficos em geral são simples (a avalanche ficou muito interessante). O aúdio ajuda bastante na experiência (tanto efeitos, quanto trilha). A narrativa é simples (salvamento), nesse sentido não vi muito vínculo com o tema de loop.
3 - Cultura: O jogo faz lembrar de diversos outros jogos no estilo e similares, conversando bem com o gênero em questão. A ideia da neve salvar pessoas ficou um pouco confusa para mim na hora de relacionar com salvamento, mas é um jogo e nem sempre a gente vê sentido em tudo.
4 - Monetização: Creio que o jogo em versão polida poderia vender bem no Steam. Eu creio que alterar o personagem do jogador (PdJ) seria interessante, para um personagem com personalidade (um bicho redondo e tem os atributos da bola de neve em questão), talvez ficasse mais vendável e poderia levar a narrativas interessantes.
**[EN] Analysis...**
1 - Mechanics, Learning and Flow: The main mechanics are very interesting, well applied and fun. Being able to use joystick made the dynamic even more interesting. Learning to play is easy, mastering control well is another story. The game really gets more and more complex and challenging. The mechanics of the spring are very chaotic, it would be interesting to have a button to point the spring downwards (or to be able to rotate faster on the axis itself, allowing greater control of the spring). It was noticed that new mechanisms could be applied in the future (showing potential). Thorns are very complicated to avoid.
2 - Graphics, Audio and Narrative: The graphics in general are simple (the avalanche was very interesting). The audio helps a lot in the experience (both effects and soundtrack). The narrative is simple (rescue), in that sense I didn't see much connection with the loop theme.
3 - Culture: The game is reminiscent of several other games in style and similar, talking well with the genre in question. The idea of snow saving people was a little confusing for me when it came to relating to rescue, but it's a game and we don't always see meaning in everything.
4 - Monetization: I think the game in polished version could sell well on Steam. I think that changing the player's character (PC) would be interesting, for a character with personality (a round bug and has the attributes of the snowball in question), maybe it would be more salable and could lead to interesting narratives.