FoonLudum Dare ExplorerLD32 → Dead Branch Quest

Dead Branch Quest

By fullmontis

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CategoryRankScoreCount
Audio8001.86
Humor8502.10
Graphics9852.24
Mood10181.91
Theme10412.40
Innovation10771.96
Fun11091.83
Overall11352.04
Coolness143646

Comments

fluidvolt 2015-04-20 09:23

I could never kill a monster, no matter how many times I hit him! Then I read I had to charge -- still nothing. :( Oh well.

*tries again*

Oh I did it! I thought charge meant charging up to swing or something, not charging at an enemy, haha!

2kah 2015-04-20 11:08

Possibly a bug; I killed one of them then died, then when I restarted it was still dead

morgondag 2015-04-20 11:13

hard!

fullmontis 2015-04-20 11:18

@2kah: Thank you, fixed :)

eregaia 2015-04-20 12:12

interesting concept, might wanna find out why your right and down moves faster than your left and up.

paperblurt 2015-04-20 12:54

This truly kicks-ass. And the branch seems, maybe not that, unconventional, but it STICKS (get it?) :)

dalbinblue 2015-04-20 13:01

That was super hard. It took me about 20 tries to defeat the two enemies and reveal the stairs. I think part of the difficulty was that it was hard to tell if I was doing damage, or being effective (they take a lot of hits). I know there is audio, but the sounds were very similar, so I had difficulty telling if it worked. Perhaps changing graphics or color to show progression on defeating an enemy would work?

nusan 2015-04-20 13:09

Nice and fun game. It is hard to grasp at first. With a good difficulty progression it could be realy good. I cheated a bit to win by going down from the enemy's right side, where his bullet cant hit me. Keep up the good work!

syawqy 2015-04-20 13:10

the control is hard to get used to
space and Z key is not a good combination for me
maybe change it to Z and X

franklins-ghost 2015-04-20 14:09

Had an issue where the down button seemed to stick and my player would keep moving down even if I released the key.

fullmontis 2015-04-20 16:18

@Franklin's Ghost: fixed, there was a problem when resetting, now should be fine.

@syawqy: alright, changed control scheme to z for charging and x for swinging, maybe it is better now.

micahcowan 2015-04-20 16:58

Pretty fun.

Really difficult to build up enough steam to kill them. If I kill one and then die, after the restart the firing is out of sync, making it harder to dodge both bullets.

remmy 2015-04-21 15:35

z and x is kind of a bad choice as well, as i use a qwertz-keyboard layout which is a standard in germany (z and y are switched) :(
Had problems with a few games because of this…

remmy 2015-04-21 15:41

oh and why are you faster when you walk to the right or down and slower when you walk up or left?

themeorch 2015-04-21 17:19

This was super challenging. I like how the player's movement speed and the enemy's attack speed are set in such a way that you really have to focus and be aware of your surroundings in order to survive. To make this more satisfying, it would be great to have clearer visual/audio signs for your attacks and their effect on the enemies. Nice work!

goutye 2015-04-21 23:44

I tried a lot and succeed in killing one! But really hard and the move left/right was too slow x)

6downstudios 2015-04-25 06:29

Woof! Tough game, especially since the enemies can shoot through walls, but it made it more fun. Good thing you included the sound cues, I had a similar problem with hit feedback in my game. I really like the pen logo, great style that!