FoonLudum Dare ExplorerLD43 → COOLTits

COOLTits

By Silnar, artur-majewski, bartol44 and Sanic

View on ldjam.com

CategoryRankScoreCount
Overall1953.8118
Fun2563.5918
Innovation1493.6818
Theme1933.9618
Audio2293.5617
Humor4622.9618
Mood3693.5018

Comments

deathstorm 2018-12-05 08:05

Nice Game, Great Idea.

You should setup in the build options a fixed Window Ratio, otherwise the text will be cut off. And it's also hard to track which symbol mean what. Especially if there are important choices.

Next to that a real cool idea with a great result. Good Job

302-dave 2018-12-29 04:23

This was one of the more fun games I've played so far. With some more variety in the events, this could be a good time-killer game. My only complaint is that it can be hard to tell which icon corresponds to each action. As nice as the UI looks, it might be better if you could just choose between text options, or at least have the symbol you need to click in the text block describing your options.

jessmend815 2018-12-29 05:01

I really enjoyed this game. It was a bit difficult to understand what each option such as ruse did. It was really fun trying to make a surviving cult. It had good music for atmosphere and the graphics were pretty good. Something to improve on would be letting us know how to win and a way to check what each symbol means.

cheetah 2018-12-29 14:14

Very nice game with a rich story. There are some UI troubles, but overall game is really fun and complete.

bartol44 2018-12-30 18:40

@cheetah @jessmend815 @302-dave @deathstorm Thank you for your comments. Our initial intetnion was the symbols shouldn't be too straightforward, as people tend to misinterpretate signs from the gods. But true, in the course of the game symbols should have their names written, so you could better know what option you are chosing.

sevkron 2018-12-30 20:09

I like the idea, sort of like Underhand and Cultist Simulator, I always like games set in Lovecraftian settings. There's music and sound design so that's a big plus, most of these types of games suffer without those things. Plus there's a sense of progression which makes the player want to see the end.

dmtroy 2018-12-31 03:38

I like the idea but unfortunately there probably needs to be clearer communication for the player, I couldn't remember what each symbol meant which made things confusing