FoonLudum Dare ExplorerLD44 → Exploited

Exploited

By hugzfnr

View on ldjam.com

CategoryRankScoreCount
Overall4952.5425
Fun4912.1925
Innovation4282.5825
Theme4692.4324
Graphics4412.5825
Audio3322.5423
Humor1203.2125
Mood4182.5624

Comments

gward2489 2019-05-02 15:01

nice work, I picked up a box!

hugzfnr 2019-05-02 15:31

@gward2489 which is actually not that easy to do, the post-compo build included a nerf to the lift force and I think made that easier x)

abitscared 2019-05-02 16:10

The narration was funny but I struggled a little bit with the controls. I also some how managed to get my fork arms jammed in the floor so I couldn't deliver my box. It just sat there mocking me.

aterlamia 2019-05-02 16:25

it might be the objective of the game but the controls made me not really enjoy this i could actually not move the camera well enough to see the box on the floor before me and i had to guess if i was trying lift it or not. I do like that you added a voice to the game. One tip, give people an other option then alt f4 to exit your game. None the less for a first solo game jam you had something finished and it is playable (of not hard) so well done

fashionbatman 2019-05-02 16:30

The control are really tough to get a hang of but i finally picked up a box!

beelzeboss 2019-05-02 16:32

Trying to pick up the box and then deliver it without it falling is way more fun than it should be. There are some physics bugs, but the mostly add to the experience. Good job!

hugzfnr 2019-05-02 16:39

thanks for the feedbacks guys it means a lot to me :)

@abitscared yup couldn't fix that one, that's when I decided to add a Reload button x)

@aterlamia there was indeed this intention of feeling exhausted with a stiff neck blocking your camera, having to do stupid tasks but yeah I pushed it too far especially on the camera. And I thought "oh I don't have time to make an exit menu" but adding an exit control key woulda been a good idea indeed !

@fashionbatman not that simple indeed, are you talking about the lifting and holding of the box ?

thanks @beelzeboss , box laughing at you and physics glitches were indeed kind of designed that way. Some glitches are too much and just unfixable with my knowledge for now x)

jk5000 2019-05-02 17:29

The idea for the game is really good, but the controls makes the game really difficult to play. I love the idea with the voice acting, but it is sometime a bit difficult to hear what person says, and I do not always reads the text before it gone from the scene. Overall a fine LD game.

hugzfnr 2019-05-02 18:19

thank you very much @jk5000 ! Indeed my mic is rly average and I didn't take more than 5 takes for the voiceovers without any editing afterwards, some words are too low. When you say "controls" are you talking about the keyboard keys, the glitchy physics affecting Frederique, the restricted camera, the whole box pickup and hold move ?

jk5000 2019-05-02 18:42

@hugzfnr I had a lot of small issues with the controls. One of the most frustrating issues was, that I was not always able to rotate the player. When I tried I rotate it turned the player a bit and then it rotated back to the start rotation. Another small issue was that the control over lifting and lowing the arms did somehow not field natural, and I often ended op lifting the player weirdly up in the air. The last thing is that I am not a super fan of the way the camera controls is setup, but it is not a big issue, and some players like that way of controlling the camera.

hugzfnr 2019-05-02 18:59

okay I get it better now. The rotation reset happens because of a fix I tried on the broken physics which is to reset x and z rotations when they get too high, but sometimes y rotation (which is allowed) induces too much x and z rotations, especially on heights. Arms are indeed another part of these anoying physics, initially the angle was small and you couldn't do that but having a max angle that important actually allow fun things in the last levels. Now I understand, thank you very much :)

jestemstefan 2019-05-02 19:03

I don't want to make you sad, but every part of this game is broken that It make me laugh!

5 stars for Humor ;)

hugzfnr 2019-05-02 19:06

@jestemstefan some are intentional, some are less, thanks I guess

pixscope 2019-05-02 20:18

Intersting graphics !

sebastien-bourgeois 2019-05-02 20:18

Omg I managed to pick the box! Then it felt :D Controls and physics are kinda weird, or broken, or i am missing something really obvious. I tested both LD and post-LD builds but had a hard time understanding the gameplay.

hugzfnr 2019-05-02 21:31

@pixscope thanks ! @sebastien-bourgeois did you rotate ur arms upwards to hold back the box :p ? Controls are unconventional but working OK in most cases, physics is kinda the same. The game could def use a better UX design than a controls screen with a voice telling you stuff indeed ! thanks to you 2 for the feedback

robowarrior1982 2019-05-03 06:23

Control are very strange, and can you propose an option to invert the mouse,it destabilizes me a little.I like the narration voice at the start of each room. It's original game ! Good job !

hugzfnr 2019-05-03 12:31

@robowarrior1982 thanks mate;) indeed I made too many unconventional choices on controls. I think you can do that when launching the game with the Unity menu but in-game control settings coulda helped yeah !

hugimugi7 2019-05-03 16:17

I don't understand the drifting, It seems weird. Well, nice anyways! :thumbsup:

oakus 2019-05-03 16:20

I liked the audio - am a big fan of self-producing sounds for own game :) however I was unable to pick up the damn box, got stuck in some wierd rotation that I could not get from. On the restart I magically got it, the box flew into air for some reason. It would also help a great deal if I could strafe instead of rotate (left and right arrow) and in the level with platform I could not move forward, I instead rotated left, not sure if bug or feature, but it was kind of annoying since I wanted to know how the story with poor guy will develop. Anyway I like the factory/working room it gave me the right depressing worker mood :)

hugzfnr 2019-05-04 12:13

thanks for the feedbacks !

@hugimugi7 that has to do with me learning Unity 3D physics : I wanted the player to feel like a human forklift truck + the acceleration allows more impact on the box if you want to push it. But you're right, it's too weird and becomes anoying.

@oakus the weird rotation has an auto reset when it becomes too much but yeah it's one of the most anoying thing I can not fix without a much better level on Unity 3D physics, the restart button was implemented mainly for that reason :/ Upper platforms amplify the rotation glitch and sometimes it's very annoying indeed. The box flying in the air is your lift button, this game needs a tutorial x) Really glad you liked the mood and the story, I'm working on a better game presentation so I'll probably add a full spoiler walkthrough so you can see how the story can end (there are 4 endings) !

marcus-gambit 2019-05-06 22:15

Well done for you're first Ludum dare entry. Especially considering that you were learning the basics of Unity ! I wish the controls felt better. I didn't manage to go further than level 2. I like the humor of the game though :smile:

hugzfnr 2019-05-18 17:27

@marcus-gambit thanks a lot mate ! Indeed, that's the main problem of the game. I should have really stayed with basic translations for movements instead of adding forces, I would have just needed to change the last level but for real, the "fix" build should have had that x)