FoonLudum Dare ExplorerUsers → ZeroKun

ZeroKun

Games

YearLDThemeGameDivisionRankOvFuInThGrMo
202148Deeper and deeperSun Corejam17352.872.942.182.702.792.87

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Mood vs Overall

Comments by ZeroKun

LD48 — Deeper and deeper

Below the Tide by Dustyroom 2021-04-28T07:09:08Z

The style is amazing and the music ireally fits the game and is really relaxing, i'd love if it was a mobile game so i can play it when i'm stressed and use it as an antistress :)

Keke in the "Caves of Peril!" by Hempuli 2021-04-30T13:09:25Z

Wow this game is amazing, the puzzles give me the vibes of when i was a child and i played that game where you have to move the boxes in the correct spots.. it's really good Stuck on level 9 rn but i'll finish it.. i swear

Go deep by gogu 2021-04-28T05:54:17Z

I loved it, i wanted to play some good 2d platformers and this was just perfect, i loved how you approeached the theme with this cool depth of field effect, i'd love to see a version with a lot more levels to play

Kicks'n'Relics by Valden 2021-04-28T06:24:54Z

oh my god the combat is amazing, it's soo satisfying when you hit an enemy, also i thougt it was wasy, just keep punching but it was quite challenging and i loved it.. it made me want to keep playing only this for the rest of the day

A Trial For Azathoth by TheFoppian 2021-04-28T06:52:20Z

nice graphics and nice gameplay, but i found the rooms a bit too big, it was hard to find the end, but still pretty cool game, some weird glitches where the knife would fly downward without flipping but that happened rarely, and the door's hitboxes were weird so you had to go a little above the side doors to go thru them Also sometimes the mobs would stay in front of the doors and when you enter, well, you die

Billy's Gone Again by KingOfNova 2021-04-30T07:17:01Z

REally nice game, it has interesting enemies, super nice art and sound effects and it is very fun.. I think that the flamethrower and the cactus-shotgun were a bit too simila, it would have been greate habing an indicator above the ammo and maybe a big red text saying NO AMMO when you don't have them, since it's much more noticable than the bullet counter

Anyway this is still waay better than what i did in 72 hours so good job, amazing game

Dig the Onion by Vivien Fargette 2021-04-30T12:36:16Z

Very nice idea, it was really polished, but sometimes it looked like effects weren't working.. then i realized that the onion had a shield too.. maybe uou should have told us lol

Sausage Void by Wyzard 2021-04-27T13:01:08Z

It doesn't work, it's asking for UnityPlayer.dll.. i think you should have sent not only the exe, but also any other dependency

Deep Sea Trip by Pomo 2021-04-29T20:23:53Z

the game was really fun, i think that the mechanic of turning the cannon is definetely useful but i coudn't get used to it.. also, for going backward, it felt intuitive, if i wanted to keep rotating in the same direction, to switch from A to D and viceversa like you would with a car lol, but instead it wasn't like that

But that's just me not getting used to the controls

Great game!!

Into The Cave by TheMosterts 2021-04-27T16:16:31Z

I'd prefer to have manual reloading and maybe an option to turn down the sensibility, 'cause it felt like it was too much and i kept spinning around moving the mouse

The Tourist by Frostfall 2021-04-28T06:08:50Z

choppy performances when turning around aside, the game looked very polished in the graphics.. i didn't like that kind of bloom on the signs, i don't know if that was intentional.. it made it hard to read for me The last part was lovely.. once i read the sign i was expecting someone being behind and i slowly turned around to se.. nothing, i panic and at the last minute i see him appearing and then the scream, it actually caught me off guard.. again, amazing

Deep in mars by DocSystem 2021-04-30T13:21:56Z

I think that you should be able to store at least 1 gear without any storage room... 'cause if you lose all your storage rooms than you're stuck.. i think that beeing able to slowly regain all the buildings starting from 1 gear would be nice.. that aside, really nice game

P.S. it loked like those idle mobile games, but actually well made :)

Deep Below by YaBoyCJ 2021-04-28T07:16:40Z

Was i supposed to understand something? i've just seen that there were some notes reading the comments but i didn't notice them, way too dark

Sun Core by ZeroKun 2021-04-27T17:59:04Z

Since I've seen a lot of you're asking question, I'll answer them all now, I'll add more if more questions arise..

First: Sadly no full screen, I could have added it but I didn't have time, sadly

Second: The hitboxes are just rectangles, pygame is really low level so you can only use text or points for checking collisions.. actually there are polygons but they're quite performance heavy.. at least on my pc, so sadly the hitboxes were quite messed up

Three: The 3 cannons that can be climbed weren't a thing I wanted.. I didn't notice them during playtesting.. hoping it isn't a good way to cheat XD.. probably messed up hitboxes together with my movement script and collision system

Four: The last level actually takes count of the time.. both me and a friend of mine were able to complete it and get the good ending.. if you can't do it fast enough then just turn on immortality mode with I, but don't abuse it :)

Fifth: I know, level selecting isn't the best, but it was the fastest way to do it, and I couldn't add a next_level..

And last but not least, thank you all so much, I wanted to join in this jam 'cause it was the iconic 48th edition.. and, even if I hate rage games and hard platformers, I love seeing other people fail them, so I decided to make one and I wanted to give it a.. really weird theme.. happy it turned out well and that I got so much positive feedback.. I'm actually shaking 'cause I thought this wasn't going to go well

Last thing(I promise), I actually had a lot more ideas for the game but I couldn't implement them, more enemies, the ground enemies(called sprouts actually) should have sprouted in particles that would kill you, an enemy that actually moved.. Since there was a lot of positive feedback I might remake the game adding these features and fixing the things that got criticized.. probably in Godot since coding it python was fun.. but stressful, and now I want to learn Godot so it's a great opportunity

Sun Core by ZeroKun 2021-04-27T17:59:04Z

Since I've seen a lot of you're asking question, I'll answer them all now, I'll add more if more questions arise..

First: Sadly no full screen, I could have added it but I didn't have time, sadly

Second: The hotboxes are just rectangles, pygame is really low level so you can only use text or points for checking collisions.. actually there are polygons but they're quite performance heavy.. at least on my pc, so sadly the hotboxes were quite messed up

Three: The 3 cannons that can be climbed weren't a thing I wanted.. I didn't notice them during playtesting.. hoping it isn't a good way to cheat XD.. probably messed up hotboxes together with my movement script and collision system

Four: The last level actually takes count of the time.. both me and a friend of mine were able to complete it and get the good ending.. if you can't do it fast enough then just turn on immortality mode with I, but don't abuse it :)

Fifth: I know, level selecting isn't the best, but it was the fastest way to do it, and I couldn't add a next_level..

And last but not least, thank you all so much, I wanted to join in this jam 'cause it was the iconic 48th edition.. and, even if I hate rage games and hard platformers, I love seeing other people fail them, so I decided to make one and I wanted to give it a.. really weird theme.. happy it turned out well and that I got so much positive feedback.. I'm actually shaking 'cause I thought this wasn't going to go well

Last thing(I promise), I actually had a lot more ideas for the game but I couldn't implement them, more enemies, the ground enemies(called sprouts actually) should have sprouted in particles that would kill you, an enemy that actually moved.. Since there was a lot of positive feedback I might remake the game adding these features and fixing the things that got criticized.. probably in Godot since coding it python was fun.. but stressful, and now I want to learn Godot so it's a great opportunity

Sun Core by ZeroKun 2021-04-29T10:14:09Z

@guladam thanks, maybe i'll participate in LD49 with Godot, i'm liking it as of now and i'm trying to learn fast

@humphreysmedia it is, sorry :sweat:, i didn't really playtest it very much

Crashdown by iellswo 2021-04-28T07:28:10Z

What i loved the most about it was the fact that you could see the levels below you and that you could only use one weapon at a time, the final boss could have been a little stronger but still, pretty good Also loved the fact that you would rotate around the third dimension when moving

The art(both music and textures) were all consistent with the techy theme you gave it and i really enjoyed listening to the sound of enemies dying After all it gave me Soul Knight vibes lol :)

Get to the ground! by Bman911411 2021-04-28T06:36:16Z

looks like tha game hasn't been published yet, i'll comment here so you can tell us when it's onticht.io thru a comment

Deep Sleep by Link270 2021-04-30T09:04:20Z

Sooooo.... i think you should have made a low spec mode 'cause i crashed when i entered HOPE Screenshot (40).png