FoonLudum Dare ExplorerLD48 → A Trial For Azathoth

A Trial For Azathoth

By thefoppian, ansaws and BlueLightning365

View on ldjam.com

CategoryRankScoreCount
Overall2.418
Fun2.008
Innovation2.008
Theme3.418
Graphics3.168
Audio3.088
Mood3.668

Comments

lululululu 2021-04-28 02:28

stuck on the first gameplay screen, had some issues with the resolution not showing the whole game window on my pc so maybe i just missed an important bit of how to proceed

silas-reinagel 2021-04-28 06:44

Fun dungeon crawler!

I wish the darkness/field-of-view wasn't so tight.

I feel like this game is a bit like Zelda or Binding of Isaac, but the low visibility hurts the playability a bit.

zerokun 2021-04-28 06:52

nice graphics and nice gameplay, but i found the rooms a bit too big, it was hard to find the end, but still pretty cool game, some weird glitches where the knife would fly downward without flipping but that happened rarely, and the door's hitboxes were weird so you had to go a little above the side doors to go thru them Also sometimes the mobs would stay in front of the doors and when you enter, well, you die

pedro-miranda 2021-04-28 21:17

Nice entry!

Got really lost underground could use a simple map to navigate. Some of the drops were giant for some reason.

Good ideia and really fits the theme. I really like the atmosphere of the game. Great job!

shubart 2021-04-28 21:19

Nice oppressive mood. You could improve the game i suppose by just having a map in a corner of the screen (maybe it is just as intended). Thank you for your game

foopy 2021-04-28 21:28

Pixel art looks really nice, especially for the background and sword animation. Got lost quickly because each room looks too similar. Combat doesn't feels good because of the lack of knockback. Still a good try.

kszaku 2021-04-28 21:31

I liked the how light and dark played played with themselves, however it is rougelike, that I am sure will be enjoyable, once you will put more work into it