FoonLudum Dare ExplorerLD47 → Collective Restraint

Collective Restraint

By thepelranthean

View on ldjam.com

CategoryRankScoreCount
Overall3.3815
Fun2.9615
Innovation3.6115
Theme2.6915
Graphics3.9215
Humor2.2711
Mood3.0512

Comments

aarimous 2020-10-05 01:14

Wow, this is awesome. I might need to check out unreal if you were able to do this in 48 hrs alone. I had some screen tearing, but I really like this game. Some audio would have been the icing on the cake, but still well done!! As you mentioned, would have been better with more lvls.

doomerismo 2020-10-05 04:40

Very different mechanic. Good use of the Unreal graphic potential too. This game have potential although in 2 levels it didn't showwed it all.

thepelranthean 2020-10-05 13:33

@aarimous Unreal definitely gives you a leg up on making something pretty. Unfortunately, I'm not that practiced at it, so I'm slower than I should be implementing gameplay. Audio would have been an excellent addition; I'm never sure how much to prioritize it. I should probably re-evaluate my development process. Thanks for the feedback!

@doomerismo Thanks; Unreal definitely has graphic potential. That's what keeps me coming back to it. You're right though, the two levels don't really do the mechanic justice. Thanks anyways for trying it.

p0l4r 2020-10-05 13:51

Nice look! Good little vertical slice of your idea. I missed having some audio, and also i felt the movement was a bit slow. But all in all cool idea!

sinusquell 2020-10-05 16:15

Pretty cool idea :) Though I have to agree with @p0l4r that I missed some audio.

thepelranthean 2020-10-06 00:08

@p0l4r and @sinusquell Sounds like audio is a must then. :smile: Thanks for the feedback!

anchorlight 2020-10-07 03:04

This is a pretty solid proof of concept! If I had one complaint, it's that the rogue bots really don't pose any threat to the player, and that moving the bots can feel like a chore. Also, thank you for disabling SteamVR. It's been a little bit frustrating having it come online every time I open up a LD UE4 game :laughing:

If you were to expand on this idea, I would potentially experiment with a faster-paced take on the game. Add a mission time limit, increase the capturebots' move speed, and maybe use the Capture mechanic as a way to actually make use of the rogues' special abilities as a new bot. Building on that, you could have combat bots that pose a direct threat to the player but are immensely useful if captured, and there could be missions that require minimal manufacturer property damage or require that you entirely purge a certain type of robot using your hijacked combat droids.

Since you went out of your way to render an entire dome, I wonder if you could also have levels that put robots on catwalks or glass floors above you so that you can capture them by forming up right below them.

Just throwing some things at the wall at the end of the day. I wish there were some audio to go with the game, but I like the core mechanic you put together and definitely feel like it has potential.

amin-jk000 2020-10-08 09:52

The idea and mechanic is great but it was too short I think and I didn't understand what to do at first. good job :v: