@naymsayk There was actually a proposed mechanic that didn't make it into the game, where if you glitched into a normal wall it would charge your entropy. So something as simple as glitching while holding down (so you would glitch towards the floor / not move at all) and there would be some particles and you would be net positive in entropy. It was proposed as a way to travel up walls or even across ceilings (glitch once into the wall and then once ahead indefinitely, if you could keep it timed), not as a way to fill the player's spare time, and so it didn't seem as necessary (the player is already quite mobile as it is.). In hindsight though it would be a fun thing the player could do anywhere that would directly solve their waiting problem. Whoops!