FoonLudum Dare ExplorerLD44 → Drop of life

Drop of life

By dusterherz, Nekorio and Thomas Laguz

View on ldjam.com

CategoryRankScoreCount
Overall6343.3550
Fun6083.2148
Innovation9232.6949
Theme6263.2650
Graphics2913.9750
Audio1523.7722
Mood4993.3748

Comments

danielk 2019-04-30 09:39

Would love to play the game, I am really into this artwork but unfortunately the web link shows me a white page and in the console are many errors, maybe the game is broken or host it on itch.io?

**Update -> Ad-Blocker seems to block it haha**

2019-04-30 09:39

Really love the concept! Hope to see some extra rounds of enemies soon

inkyglow 2019-04-30 09:44

I really like the style of this! Loving the graphics, especially that you included details like an idle animation for the main char. My main feedback is that the controls were a little hard to use with one hand :sweat_smile:

becher 2019-04-30 09:45

Lovely concept, and graphics are beautiful. Good work! It's just unfortunate that there isn't hitbox (I'm looking for defaults ;))

danielk 2019-04-30 09:48

Okay, got it to play, just a small feedback.

After a short amount of time there aren't any enemies spawning and it would be really nice to play the game with arrow keys or use the special effects with numpad since I had to lay my hand on my other hand to play the game. (WASD + number keys) :sweat_smile:

ananda 2019-04-30 09:54

I really liked the music and the environment art but after like one enemy that was a bit awkward to kill I didn't know what to do

purrseus 2019-04-30 10:32

It's a real pity the game ends after the first round (reading descriptions really helps, could have saved reloading 2 times 🤦‍♂️), because the charming graphics and AWESOME music got me totally pumped. The base mechanics seem pretty sound. Maybe hitboxes for the world objects would be nice. I love how you have 3 different idle states! That gives a lot of personality to your character.

drskort 2019-04-30 10:37

This is a really nice prototype. The first wave of enemies was pretty interesting and I enjoyed beating them even though it was pretty easy ^^ The idea and the mechanics behind the game are pretty good but it would have been maybe better to invest more time in multiple waves then into mechanics which are almost useless with only one wave and easy enemies. The music and the sounds are really good but very loud or is it just me? The environment art is amazing and I love it. Also the animation of it is just beautiful. The icons for the abilitys look really nice. The sprite art is also nice but not comparable to the environment. Also I think that the game would benefit from a consistent art-style (outline, no outline, pixel-art, not pixel-art) and the environment was on my computer blurred out. The slimes' movement seems also a bit weird because they seem to float in the air. The y-position should maybe be optimized to their contraction. All in all it's a really great prototype and can be expanded. Also the art-style can be made consistent but there are also enough games that have inconsistent art-styles and are still great (Celeste).

dusterherz 2019-04-30 10:47

Updates for people who have notification here ! WE HEAR YOU :D !!! The spawn is now infinite for more enjoyment and some inputs has been added / modified to get a better feeling o/ ENJOY :video_game:

PS : We are really touched by all your commentaries :heart:

bojkott 2019-04-30 11:17

Nicee background art and music. The controls feels at bit stiff when attacking, but otherwise a enjoyable game!

2019-04-30 11:23

I really like environment,character design and sound. It's a nice prototype, well done!

noobexception 2019-04-30 11:32

Interesting!

You made very cool graphics there. Music is also nice.

I've enjoyed running around and trying to kill those slimes, but it annoyed when I had to press keys again to move after attack.

Great job and hope you'll improve it further! :wink:

gronther 2019-04-30 11:39

Wicked art and animation. Love the little swaying in the trees and water. It does seem like you can just move through all obstacles though, so the rocks, trees and pillars don't seem to actually physically be there. I think some more feedback about attack range would have been nice, as it was hard to judge how far your attacks reach. Well made music as well, it really help set the mood. Would have liked to hear some other sound effects but well done regardless. EDIT: I see now that the music was royalty free from a youtube channel. Did one of the developers make this? If not, you should really remove yourself from the audio category as you didn't make any of it yourself.

leinades 2019-04-30 11:43

the graphics are cool, I think it would be even more fun if the attacks went a little further and there was some sort of combo mechanics, but I guess that would expecting too much for a game made in a game jam.

dusterherz 2019-04-30 11:46

@gronther thanks for the catch ! We didn't thought of it so we've deleted the music cat.

kritz 2019-04-30 11:49

Wowie. I'm super jealous of your arts skills.. The music was great too! Neat game.

kaiomoi 2019-04-30 11:59

Nice background art, post affect(?) and music. Tree are so smooth!

I did not appreciate the loss of visibility behind the pillars and I did not really find any usefulness to the dash as all the enemies went to the same place.

The project is really cool congratulations.

roidz 2019-04-30 13:59

Cute,lovely game. Enjoyed this one a lot, art is great, music is awesome. Plays smooth also.

Please allow controls for non WASD players, not everyone haves a QWERTY keyboard :)

Great Job

raffe 2019-04-30 14:06

Graphics and the animations are really cool, reload button would've been easier than F5, but it doesn't rly matter that much. The environment especially was so cool so you did a really good job with that. And it's quite satisfying. Maybe some kind of end goal or timer would've added a bit, but I think you just didn't have the time? Alltogether a good game tho :)

lola 2019-04-30 16:55

Les graphismes sont très chouettes, le jeu dynamique et mignon !

noemigruner 2019-04-30 17:54

Très fun ! Les graphs et le son sont propres dis donc ! Il y a peut-être un décalage graphique entre le décor et les personnages. Avec un menu, ça serait nickel ;) A + sur Lille !

procezz 2019-04-30 19:53

Really fun game! I really like the graphics, some sound effects would be really cool! Overall a solid game :smiley:

dhialga 2019-05-01 09:17

Really fun and challenging game! The graphics are well made and the music fits perfevtly! The attacks feelt smooth and that abilities costs health was a nice use of the theme! Using the shield is quite situational, which i like. Only thing thats missing is sound effects, but it didn't bother me much. Well done!

zaphire 2019-05-01 20:26

Nice, enjoyed the attack animations!

craftlord 2019-05-01 21:07

This was fun, with great artwork and sound!

jin9310 2019-05-02 07:59

Really nice graphics and the scene! Also the music creates really fitting atmosphere. The only thing is that the enemies are covered behind the main pillar. I mean it is not an issue, but it would be great to have perhaps a transparency or something there.

Overall great job!! Would definitely like to see some more content

geist-191 2019-05-06 17:50

The game was really nice to play. I hoped that the enemies were a little bit more visible when behind the tower. The art is nice and the surroundings feel very alive due to nice animations

pl4typus 2019-05-07 11:20

Hi, your game seems really cool but I can't launch it on WebGL. Is it just me? Do you have a dlable version?

elysiagriffin 2019-05-08 19:35

Thanks for submitting your game for me to play on my livestream!

If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/421751050?t=02h53m29s

Good luck on your ratings, see you next LD! :D

đź’ś Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin

dusterherz 2019-05-13 07:27

@pl4typus It's very strange. We had an issue previously with adblocker. Have you tried to disable it ?

ivan-garcia-filho 2019-05-13 12:18

Pretty good entry with an awesome pixel art style!

There's a lack of some imre's a lack of some important feedbaacks, vfx/sfx of the pillar taking damage, vfx/sfx of the enemies taking damage, vfx/sfx of the skills being used.

Also some additional sfx/vfx that could also enhance the experience:

1 - Protagonist's footsteps followed by leather/cloth shrugling sfx while walking, random sfx grunts before releasing the attack and skills, sfx while relasing the attack (like sword "wooshs") and then the impact sfx to notice the immediate result of your action, increasing the sensation of presence and volumetry.

2 - The pillar should haave some vfx/sfx feedback as it takes damage, and to notice the presence of the pilllar, you could add a glowing light comming from It and some floating motes orbiting around it to increase it's importance, presence and call the atention of the user (maybe add temporary turbolence to the floating energy particles upon taking damage to increase the strength of the damage taken by the pilllar) and even make the magic symbols shine whenever it takes damage.

3 - An ambience sfx would bring the user more close to the scenario and increase the immersion, like adding some howling winds, choking waters coming from the lake on the right ear to enhance the presence of the lake on the right corner of the scene, random birds like crows, and maybe something magical like ghostly whispers echoing, if you add a lot of reverberation you could also increase the sensation of depth and space into your scene.

4 - I love the way you didn't let you scenario goes completely static, it's alive and the feeling of your scene movement is well synced and amaging, just to add more volumetry to the scene you could add different layers of leaves flying away from the trees to increase the volumetry of the scene.