okmmjyygv 2014-08-25 08:12
Really, really, really nice idea. i really liked your game.
Foon → Ludum Dare Explorer → LD30 → Die in another world
By posva
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 66 | ||
| Audio | 233 | 3.29 | ||
| Humor | 238 | 2.91 | ||
| Fun | 239 | 3.45 | ||
| Overall | 297 | 3.47 | ||
| Graphics | 298 | 3.51 | ||
| Mood | 350 | 3.24 | ||
| Innovation | 500 | 3.24 | ||
| Theme | 790 | 2.89 |
Really, really, really nice idea. i really liked your game.
Thanks!
A really funny game. Game levels are nice.
wow I really likt your game. good job. animations incredible, music is good, mechanics.. omg!
Really nice, cool concept and smooth gameplay. Visual effects are quite impressive.
Game looks really cool. Interesting mechanic and varied block types.
Bizarre but fun little platformer. Some fairly sadistic level design :p (Running along a set of exploding blocks to a dead end!) & nice particle effects!
Very nice game.
Only thing I didn't like much was the camera movement (the rotation on some explosions and the bounce effect after falling).
Love the graphics, the music is great, and the gameplay, while difficult, is very fun!
Graphics and juiceness are strong with this one! Good job! :)
Thanks for the comments! I really appreciate them. I always think my graphics are bad :(
@0x961h Look at your game! much glow wow so juicy! :P
Great game! Love this juicy effects :)
Feels very complete, impressive work for 48h hours. I could get right into it and play/interact with the game learning as I went along = very good. The level where you jump on your previous d00ds sold it for me! Had to look at the source to see if you had an FM synthesizer in there as well, but alas .. is ogg files :)
Wow, that gets hard. Near the middle of the game I just had to skip every level :-(
Fun concept and great look and feel though!
I beat all but the 2 hardest levels. At times, it definitely felt more frustrating than challenging. There are 3 things I thought were very good choices:
-The "replay/reuse" mechanic. It made things more interesting and strategic.
-The screen shaking when the bombs went off. I made the game come to life.
- Letting the player skip to the next level. Oftentimes, difficult games like this cause people to rage quite. Skipping levels alleviated that, and allowed users to see all the different levels.
Thank you guys.
I'm rendering a video to show that the game is actually possible.
@tanjent your comment makes me happy ^^
@zatyka I knew it would get frustrating for some people :P But I'm glad you liked it anyways. The explosion shake is made to make the game a bit harder
Really fun and great level design. All around awesome game, thanks for sharing!
Nice entry but I zqs stuck reqlly fqst on level 5 or 6 the one zhich stqrt zith tzo bo;b ceilings
Man, that really is a hard (but fun!) game
Really clever! Some quality level design as well. :)
Nicely done! I love the particle repellant effect. Gameplay's a little too hard for me though ;)
Thanks for the comment! I actually didn't spent much in Level design but I really got enjoyed it.
Gameplay gets easier when playing more and more!
Specifically I liked the level where you used your previous selves as a bridge. I thought that was neat. The space dust stuff was cool in general, neat touch. I had to mute the music though, I didn't care for that.
A very polished entry. Well done!
Very cool game. I like how you can use past gameplay to help you progress. I had a similar idea for mine!
Really nice concept and graphics! I included it in part 15 of my Ludum Dare 30 Compilation video series, if you’d like to check it out :) http://youtu.be/oHxpkDX49XQ
There needs to be a slight pause when the player dies and about to restart the level again. This is so the player has time to let go of any keys and don't end up hitting the spike near the start.
Hohoho. This game is good !
Really great mood and art style! The mechanic was interesting, which made it all the more fun and enjoyable to play. There's a good level of polish too, I thought! Great work! :)
@jprogman you're right. I realized later that it kind of ruin the gameplay and frustrate the player >.<