FoonLudum Dare ExplorerLD31 → Bejailed

Bejailed

By bufferoverflow

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CategoryRankScoreCount
Coolness357
Humor853.54
Audio1023.58
Innovation1113.91
Overall2223.56
Fun2703.41
Theme2713.84
Mood3713.14
Graphics7462.78

Comments

xenolupus 2014-12-08 03:56

404 not found!

misto423 2014-12-08 04:03

Yea the web one wasn't working - 404 not found :(

crewderek 2014-12-08 04:04

404

bufferoverflow 2014-12-08 04:05

Sorry, forgot to hit publish on itch. All good now!

tigerbyte 2014-12-08 04:06

Web and Windows links are broken. Concept is super intriguing so I'll bookmark this one and come back to it hoping the links are fixed! :)

danman9914 2014-12-08 04:09

Really cool mechanic. Sound was good too: normally people recording their voice for sound effects doesn't sound great but you pulled it off well!

muffinhat 2014-12-08 04:10

Pretty awesome for your first entry. I like how you combine top down shooters with Bejeweled-like mechanics.

tigerbyte 2014-12-08 04:11

Oh my god the music is hilarious. The sound effects in general are just great. I love that the enemies try to push you off of the center to activate the room.
Definitely polish this one up. It's worth another look.

wdebowicz 2014-12-08 12:47

Great music! Is it your voice? I like the shooting animation, and all kind of different enemies. I was surprised how the can interact with player. Very good entry!

kedume 2014-12-08 15:56

The sound rocks :-D Nice idea.

last-man-standing 2014-12-08 19:56

Really cool!

jpdev 2014-12-08 20:39

web one worked for me.

it's really hard. the purple square just would not die.

gamepopper 2014-12-09 20:20

I have to admit I found the music hilarious. Neat game idea as well.

empyrealhell 2014-12-09 21:46

This is a really cool idea, but it suffers from some technical problems in the implementations. The most noticeable is the fact that you can't move fluidly along walls. I would frequently get stuck trying to get out of a room, hanging up on a corner, or just grinding to a halt because I tried to move along a wall. Combine that with the fact that due to their size, the enemies are more difficult to hit than is common in these types of games, and the game ended up being much harder than it needed to.

There were also some issues with the way the rooms would line up, specifically when fire rooms are adjacent. In several cases, there would be rooms lined up that you could not traverse through because there was never a clear opening due to the fire walls always being on (much like in your screenshot). It's a cool concept, and I would like to try and beat it, but as it stands it's just too punishing to go back to.

tater_hater 2014-12-10 00:04

We played your game in our first LD game review!
https://www.youtube.com/watch?v=EKO6wvKJawA
Loved it, it was very challenging

hundredhundred 2014-12-13 12:11

great soundtrack ahaha gameplay was a bit hard to understand, the game needs a bit of a tutorial. Overall cool entry

billrizer 2014-12-14 15:28

Cute SFX - interesting idea

01rafael 2014-12-18 11:39

Game is great and so addictive! I like it!

cxsquared 2014-12-19 04:07

Really cool and unique idea. Super hard bur really fun. Good work.

cmweiss 2014-12-19 04:08

Awesome idea, though it was definitely too difficult. I'd like to see this game with less enemies right off the bat. Also it's a bit harsh that an enemy can pin you against the wall and continuously deal damage. I think you could get away with the enemies not colliding with the player.

insality 2014-12-28 08:27

haha, nice music :)
nice idea and rly fun implementation, gj!

mohammad 2014-12-30 01:22

Awesome first game, keep it up!