FoonLudum Dare ExplorerLD36 → Solar

Solar

By suimisu

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Comments

onyon 2016-08-29 20:53

It's pretty confusing at start and the 'teleporting' enemies feel pretty clunky, but I like the concept and the sound effect. Keep up the good work, don't give up just yet, hope to see you at at least one of the future jams :D

myisaak 2016-08-30 01:09

Great job for the first submission! Your game is very well designed and the graphics is well themed: Rogue-like I suppose. Perhaps the movement of the player is a bit too snappy and the game play took some understanding at first, but I got the hang of it. Nice game!

2016-08-30 07:30

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

suimisu 2016-08-30 15:24

@onyon yeah it's really clunky :D I would have loved to give it more life and more interaction (closing doors, fighting with the monsters about spots for benefits instead of just point fields).

And the feeling to have a finished game is really great so I think that will motivate me for the future jams:)

@MyIsaak yeah I think it would really need some introduction level with an easy maze and explain some interactions. Thanks a lot!

keln 2016-08-30 20:02

Definitely an interesting mechanic, good job on the thinking :). The controls are confusing though, maybe I suggest changing the solar ray direction with W-A-S-D while you only move the guy with the arrow keys?

sudorossy 2016-08-30 21:15

I really find it really a original, but i think with a catchy music could be more interesting! Also i find the controls a bit not functional, maybe should switch to some other orientation -itsandrea

smiley 2016-08-30 21:18

nice idea :) but a bit confusing with the controls

cmangas 2016-08-31 10:47

Really addicting game! The controls feel strange for a bit, but once you get the hang of it, it is a really challenging and addicting game.

Adding some variety I see this game being amazing on android as a time killer, if the controls are well mapped to tactile controls somehow :)

Keep the good work!

bushmango3 2016-08-31 23:25

Interesting idea that I'd like to see expanded. With some easier levels for us simple folk :)

mine10blox 2016-08-31 23:41

very fun, a lot of potential! placeholder art, but great concept!

terracottafrog 2016-09-01 01:01

Cool concept, but I found the controls very confusing, and its definitely lacking some polish. I understand the constraints you had, however.

Good first entry.

A post compo version with some more polish and player feedback would be great to see.

sunflower 2016-09-01 10:58

Interesting concept, though the execution leaves quite a room for improvement. In particular, the controls were a bit tricky, I don't really know how I can accumulate solar power (though I've never really ran out of it, either) and I couldn't quite understand what specific blocks do, so I just ended up trying to mow through the enemies until I died. Would be nice if I could actually defeat them for good. ^^'

Still, seems like a concept worth expanding upon.

suimisu 2016-09-01 15:53

@TerraCottaFrog yeah I didn't found a good way in time to move the ray and player simultanously and giving the player some leeway when trying to change the ray direction. Thanks for the feedback!

@Alphish Thanks for the long feedback:) the idea behind it was that you'll always accumulate solar energy by default but slowly. Dependant on the amount of your energy the ray will last longer/shorter, so you have to decide if you can go really deep into the maze with the sunray or if you have to clean up in the front first. But you're right, it probably charged too quick. And there were only 2 fields: Bonus points (1000) and sunblocker-fields so you couldn't spawn camp with your ray.

The problem is that I couldn't implement elements in time which would give the player reasons to charge up to max (like destroying the summoning circle of monsters) or go the short route for targets which give extra solar power, so the player has to think more about when and where to shoot.

diptoman 2016-09-03 21:55

This was very cool for a first entry! The idea was nice, but it could have had a better implementation - particularly on the visual side (not the graphics, but visual feedback - like when it hits something, when it rotates, indication of direction etc.). The length and timing of the solar ray confused me a bit too. But good work nevertheless!