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suimisu

Games

YearLDThemeGameDivisionRank
201636Ancient TechnologySolarjam

Feedback left by suimisu

suimisu leaves an average of 10.0 feedback comments each event.

LD36 — Ancient Technology (10)

Temple Trial by Leroyii 2016-08-31T20:50:00

I like this handdrawn look:) Great deductive game, even if I didn't get if there was a deeper system or just trial and error. Maybe you could put the artifacts in the screen, so you now what you already have got. Also do the effects stack if you got multiple with the same effect?

Plant + Birds by TerraCottaFrog 2016-08-31T20:35:00

Great mechanics and good work on the low pixel art. It kept me going for a while. Is there a rule how I can build the plant? Sometimes it didn't let me connect things.

I also I had a bug that it did not transition from the intro text to the actual gameplay or is the waiting time really long?

Jurassic Ark by Headmade 2016-08-31T20:08:00

Great animation and awesome look of the city. I had fun playing it for the short time and it was well rounded. Maybe you could work on that you get more information what's ahead/above of you and get some variation in the obstacels. The only thing I missed was some background music.

Matter of Survival by keln 2016-08-30T19:37:00

Really fun idea playing with music:) I needed some time to get it but my tribe kept me going, really nice animation with the dancing. I missed some variation in the needed music pieces (often joy+fun, fear+sad, ...), so maybe more different events?

You could also expand into more modern ages later if you succesfully lead your tribe and add more emotions / music instrument melodies and new needs for the tribe if you want to develop it further.

Also sometimes I felt like the melodies didn't play but maybe that was because of not starting with joy/sad.

Kukulkan's Phantom by CMangas 2016-08-30T19:29:00

Good job! Had some classic gameboy vibes:) Tick too loud sound on headphones, but it supported the feeling in the pyramid nicely. I think some more info / lore / story about the temple would be cool.

My only problem was the already mentioned repeating of already solved puzzles because you died somewhere and not getting the idea behind some puzzles and bruteforcing them.

Through The Fire by Culpo 2016-08-30T19:19:00

I like the idea of being dependent on the strength of your fire with your movement. It gives a platformer a new complexity. For a platformer it was a bit too slow for me, but you could speed up the movement but the fire will lose more strength with higher speeds and restricting your movement.

Alternativly you could go more into the puzzle segment and make the level smaller, keep the speed and make more puzzles about the fire (spots that need light to open a door...)

Archimagic by onyon 2016-08-30T15:12:00

Man I should have read your description more carefully. It took me way too long to understand that I have to look up to charge:D. Great hard game and I had a lot of fun to try to get a pattern for destroying the monster. I was only missing the possiblity to duck under some projectiles.

And I had the feeling that I could only destroy the blue projectiles with the blue light? Or does the others have a similar effects?

If you want to extend the story / theme you could stay with the greek/roman mythology and do something like the labours of hercules fighting medusa and other mythological beasts. And maybe some more interaction between different light or even combining 2 lights for a new effect in the later levels.

About the sliding bug, I got him only once but it felt like pressing multiple buttons causing this bug.

Forty Two by Diptoman 2016-08-30T14:44:00

It kept me going for a while, really addictive puzzle game, great job. I found it easy to understand since you can just press play to see the effects of the different pieces (teleport only working when the ball can keep the direction). A theme or story around the puzzle and you're good to go.

What you could improve:
- visual indicator which pieces are fixed and which are my own pieces (removable)
- clearing piece selection (back to cursor only) if you right-click in empty space
- picking up removable puzzle-pieces to place them at a new position
- background-music was too repetitive for me
- theming (replacing the black background with neat visuals like an old temple door, pyramid room, rune stone)

Bugs I found:
- Pyramid 2 Level 3, one of the red balls jumped between the maze and the black background instead of following the route

Paws of Purrsia: Kitty Litter by 8Keys Studios 2016-08-30T14:30:00

The visuals are great, it's funny and I like the idea of additive movement causing havoc and chaos between the players and I think you got a well rounded game (graphics, mechanics, audio, ...). Only the physics / ragdoll behaviour weren't polished enough:

- Sometimes I had the feeling to be randomly above the ground
- Trigger for beggar cut scene too small, pushing back the player and losing the cat prince (already mentioned)
- Random death at the stairs when not jumping on them
- It felt impossible to catch a rotating cat prince (he wouldn't drop back on the vehicle even when moving forward)
- I didn't really feel the impact of the dropping roses?
- Sudden speedbursts, losing the cat

If you work that out it would be more smooth and an really great multiplayer game. Maybe you could also extend the idea with mechanics like Octodad / Mount your friends for keeping the player in the game.

Egyptian God by MyIsaak 2016-08-29T18:11:00

Had to test it on a slow pc, so I had similar interaction problems. What's the purpose of rain and the love hearts? Smite kinda worked as "Drop stone correctly on the pyramid".

It would be interesing if you could interact more with the slaves, if you look into further development from my perspective:
- Keeping them happy enough?
- Defend from raging slaves
- More Explanation
- ...

Otherwise you have maybe a little lack of gameplay. Another alternative would be to focus more on the mechanic of placing the cubes correctly.