FoonLudum Dare ExplorerLD39 → Electric Car

Electric Car

By elede

View on ldjam.com

CategoryRankScoreCount
Overall6582.1923
Fun6472.0423
Innovation6611.7123
Theme5632.9023
Graphics6142.1423
Audio4872.0422
Humor4941.5219
Mood6101.7821

Comments

johnnyc1423 2017-07-31 16:45

I liked the Maze aspect. Music was a little repetitive haha.

h-attila 2017-07-31 22:23

Liked the concept, bit similar to what I came up with. :) I couldn't figure out where the finish line is, a map or some sort of indication would have helped but I guess it's part of the experience to have to navigate the maze. A bit of simple car physics would've made it a lot better, like some basic acceleration/breaking and smooth turns because right now it doesn't feel like you're driving a car. Appreciate the effort you put into making a soundtrack as well but the tunes get old pretty fast. :) Not bad game though, keep it up. :)

elede 2017-08-01 19:14

Thanks for your feedback @johnnyc1423 and @h-attila.

I wanted to keep it simple to get something "playable" at the end of the weekend.

stormforce02 2017-08-02 20:55

I agree with the others that the music was a bit repetitive. I also have to say that I don't think you can get to the finish with enough energy if you take all the correct paths. It feels like you're punishing the player for going the right way.

mordokay 2017-08-02 21:25

I liked it. Every time you tried again you found out some place you could go or another place that was a ddead end. Very minimalistic game. Sound was OK at first but I have to agree that it becomes a lot repetitive over time. Good job!

elede 2017-08-02 21:26

@stormforce02, I swear that you can reach the finish. But it is true that the "right path" is not the "shortest path" ;)

ogma 2017-08-03 03:49

I didn't manage to win after two tries, I think I have to go buy some "skills". :<

Anyway :p Good job, in 48h you made a playable game with a Win & a lose condition, you made your own sprites, your sounds, code, etc.. :) The sound effects were great, Vroom Vrooming happily in a nice car is always nice.^^ The game played well, I don't think I caught a bug.

A kind of maze as a circuit is an interesting idea.

To add a bit more "variety" to the game, you could add some little things, like an obstacle that crosses the road at some point (oh a bunny, I have to stop my vehicle nooow!) or a booster to make you faster.

badly-drawn-rod 2017-08-03 19:20

The car noises were good, and you seemed to put batteries in good places. There were several times when I was almost out of power and I'd find one just in time, although eventually my luck ran out.

elede 2017-08-03 20:43

Thanks @stormforce02, @mordokay, @ogma, @badly-drawn-rod for your feedback.

I am writing down all your ideas. I must spend more time composing background music hahaha. Obstacles and boosters are good ideas. Thank you!

loveapplegames 2017-08-05 15:15

Good job for 48 hours! I didn't get any sound. I'm on Linux and Firefox. As is, the game is just a memory game, which is a bit limited. Adding moving obstacles would give more challenge and variety.

elede 2017-08-05 15:48

Thanks @loveapplegames for your feedback.

I will try to reproduce your problem to see if it is a game bug. Thank you!!!

wdebowicz 2017-08-05 15:55

Old school! It reminds me of a game I created in Delphi 7 many years ago :-)

smbe19 2017-08-05 16:20

I find it frustrating that there is no way to find the finish other than drive around, run out of battery and try again. But otherwise good game for 48 hours.

willbl3pic 2017-08-05 20:52

I like it, but the batteries seem a bit too rare.

bombjack 2017-08-06 08:24

The idea is nice. It could have been pushed further. eg: adding an arrow to indicate the direction of the next battery. I was expecting to move like in car simulator: up to move and left right to turn.

elede 2017-08-06 17:43

Thanks @wdebowicz, @smbe19, @willbl3pic and @bombjack for your feedback.

I will give a try to use arrows to indicate direction of "goals" (batteries and/or finish line) in a future version of the game. Thanks @bombjack!!!

terracottafrog 2017-08-07 00:01

The music got very repetitive. It would be a lot better if it looped correctly. The web version at least has a pause between loops. Other than the looping, the music does sound good, it just needs to be longer.

The maze gameplay was interesting, but I feel the maze was a little bit too expansive. Not in the number of roads, but in the length of the straights. It feels like a lot of the time you are just staring at the empty screen, waiting for another turn. More roadside objects could also help this.

Car physics would also improve the game a lot. This kind of movement feels really unnatural for a car, especially if the movement isn't aligned to a grid.

drtizzle 2017-08-07 13:07

Nice job! Love the sprites and the music (although it didn't loop smoothly), and the cacophony of SFX's made the whole thing complete. Driving felt a bit stiff, and I had no clue where to go.

Overall well done!

elede 2017-08-07 19:36

Thanks @terracottafrog and @drtizzle for your feedback.

Yes, the music loop issue is in the web version, I will try to fix it in the next version of the game.

somnium 2017-08-13 10:11

An interesting game!

The game mechanics were efficient, and the graphics and sound was fitting.

I liked the maze-based gameplay, but the maze was perhaps a bit too large to support the "trial and error" based mechanics. You end up re-playing the same long stretches of road a lot of times, in order to hit the correct combination of side-paths with batteries to be able to reach the finish line.

>Route-exploration, >through the network of long roads. >Reach the finish line!