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Final Boss
Final Boss
By nalozycshade
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 849 | 2.21 | | |
| Mood | 872 | 1.53 | | |
| Theme | 877 | 2.39 | | |
| Graphics | 909 | 1.78 | | |
| Fun | 938 | 1.68 | | |
| Overall | 961 | 1.89 | | |
| Coolness | 1842 | 33 | | |
Comments
I'm sorry to say, but this game feels like an early mockup.
It plays very slow, and seemingly has no skill.
Aiming weapons and some sort of controllable shield could go a long way to making the game playable.
A few more hours of work could make this very fun!
It needs more responsiveness, but I like the idea. Having more varied attacks would make it more interesting, as currently they all do basically the same thing. But it's a good start
cynapse
2015-08-24 04:18
Pretty simplistic, but it works!
Not sure what's going on here, but it's maybe a good start to something
pi_pi3
2015-08-28 12:42
Got an error: Failed to download data file
anjack
2015-09-07 21:12
I like the fact that the different weapons had different speeds. Also, it was cool that the "hero" changed pattern over time. Good game!