FoonLudum Dare ExplorerLD51 → Time to master

Time to master

By woodpecker233

View on ldjam.com

CategoryRankScoreCount
Overall3593.1614
Fun4202.7514
Innovation2443.2914
Theme1153.9114
Graphics4632.2914
Audio2043.2914
Humor2172.6614
Mood1353.5414

Comments

dyguests 2022-10-03 13:27

The music is very comfortable

goldenxd 2022-10-06 02:17

Creative, pretty fun!

mooptychunk 2022-10-06 02:28

Love the simplicity. Surprisingly challenging. Time would cut me to ribbons if it could

juxipolo 2022-10-09 02:04

I got to the screen with three dots in the top left. I could pass the first 10 second round easily enough, but the second one always seemed late or early and reset back to the first cycle. I couldn't hit the mark even with a stopwatch.

It's an interesting demonstration for disrupting the human perception of time, but resetting like that was a bit frustrating.

terracottafrog 2022-10-10 02:00

I wanted to get into it, but I found the margins it was asking for way to sensitive. Its hard not to be discouraged after seeing "Don't be discouraged" 10 times in a row : )

I like the idea though, I just wanted more time to be taught the feeling of ten seconds before the game started throwing me off.

adhesion 2022-10-10 19:49

Great concept and the music is really good too, though ultimately it feels too difficult which maybe obscures the point a bit too much. The game doesn't really teach you the timing very well before throwing distractions at you, so at that point getting 3 in a row is basically impossible. Maybe it's more of a meta-commentary on spending too much of your time on difficult games :P Still an interesting experience though, nice work.

cataclysmicknight 2022-10-12 22:50

I'm pretty proud I managed to make it to 0.233 early (and it required me to do my normal "1-mississippi, 2-mississippi" up to 8 instead of 10 lol). I really liked the way the game played with time, making a counter go too fast or slow, the metronome fast or slow... It all worked well! Plus it's a cool concept in general :smile:

uraffululz 2022-10-16 04:30

@juxipolo Pretty much my thoughts. Great idea, but frustrating at that part, and I'm pretty sure I legit experienced vertigo for the first time in my life while playing this (drunk), due to the disruptive numbers and off-beat ticking.

That's fantastic, though. To think that such a common perception can be so (even slightly) fundamentally flawed, and easily disrupted, is really interesting. I can definitely see how altering the idea a bit could, for real, be used as a method of torture. (That's a compliment).

Very good job. I just need a minute.

bentglasstube 2022-10-16 07:19

Really a strange concept for a game but enjoyable just the same. I really liked the music and the calm vibes from it. When the displayed numbers' pacing and the ticking didn't match I started laughing and failed by like 6 seconds but in the end I was able to control time.