dyguests 2022-10-03 13:27
The music is very comfortable
Foon → Ludum Dare Explorer → LD51 → Time to master
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 359 | 3.16 | 14 | |
| Fun | 420 | 2.75 | 14 | |
| Innovation | 244 | 3.29 | 14 | |
| Theme | 115 | 3.91 | 14 | |
| Graphics | 463 | 2.29 | 14 | |
| Audio | 204 | 3.29 | 14 | |
| Humor | 217 | 2.66 | 14 | |
| Mood | 135 | 3.54 | 14 |
The music is very comfortable
Creative, pretty fun!
Love the simplicity. Surprisingly challenging. Time would cut me to ribbons if it could
I got to the screen with three dots in the top left. I could pass the first 10 second round easily enough, but the second one always seemed late or early and reset back to the first cycle. I couldn't hit the mark even with a stopwatch.
It's an interesting demonstration for disrupting the human perception of time, but resetting like that was a bit frustrating.
I wanted to get into it, but I found the margins it was asking for way to sensitive. Its hard not to be discouraged after seeing "Don't be discouraged" 10 times in a row : )
I like the idea though, I just wanted more time to be taught the feeling of ten seconds before the game started throwing me off.
Great concept and the music is really good too, though ultimately it feels too difficult which maybe obscures the point a bit too much. The game doesn't really teach you the timing very well before throwing distractions at you, so at that point getting 3 in a row is basically impossible. Maybe it's more of a meta-commentary on spending too much of your time on difficult games :P Still an interesting experience though, nice work.
I'm pretty proud I managed to make it to 0.233 early (and it required me to do my normal "1-mississippi, 2-mississippi" up to 8 instead of 10 lol). I really liked the way the game played with time, making a counter go too fast or slow, the metronome fast or slow... It all worked well! Plus it's a cool concept in general :smile:
@juxipolo Pretty much my thoughts. Great idea, but frustrating at that part, and I'm pretty sure I legit experienced vertigo for the first time in my life while playing this (drunk), due to the disruptive numbers and off-beat ticking.
That's fantastic, though. To think that such a common perception can be so (even slightly) fundamentally flawed, and easily disrupted, is really interesting. I can definitely see how altering the idea a bit could, for real, be used as a method of torture. (That's a compliment).
Very good job. I just need a minute.
Really a strange concept for a game but enjoyable just the same. I really liked the music and the calm vibes from it. When the displayed numbers' pacing and the ticking didn't match I started laughing and failed by like 6 seconds but in the end I was able to control time.