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Asolar
Asolar
By krunoslav
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 475 | 3.28 | 30 | |
| Fun | 269 | 3.39 | 30 | |
| Innovation | 215 | 3.42 | 30 | |
| Theme | 511 | 3.37 | 29 | |
| Graphics | 539 | 3.21 | 30 | |
| Humor | 248 | 2.86 | 24 | |
| Mood | 519 | 3.03 | 28 | |
Comments
togis
2017-08-01 01:47
First of all, I was confuse by your download link titled "source code". You should probably change it to "windows" in the dropdown.
I play this game until the end.
What I liked:
- The building art style is super cute - I had a lot of fun playing it and destroying everything around. - I like the city spread - Unlock bigger bomb is exiting
What I disliked:
- I got stuck on a building when it grow on top of me - Sometimes the controls can be a little tricky. - The character art didn't really match the city
Overall I had fun, thanks :)
thomz12
2017-08-02 10:14
Enjoyed that for a little while! The game starts very slow, too slow in my opinion. Once you get all the other bombs it's really fun to see the city go to the ground around you. I did get stuck sometimes in buildings that showed up on top of me. Very cool you used cellular automata for the city generation!
Great job!
repusv
2017-08-02 11:11
Fun game ! I liked the buildings, nice little music, not fond of the controls though, anyway well done !
amarcu
2017-08-02 11:12
Nice idea, the progression is nice and it's kinda rewarding to see everything around you get levelled to the ground :)). That collision issue was pretty annoying though. Congrats :)
I enjoyed this game a lot! I like the anti-simcity flavor. Destruction rather than creation :)
It was difficult to understand the actual goal at first. I thought I had to search for the power plants and only destroy them. Then I figured it out, but I think the feedback for the player could be improved to make things more intuitive and avoid getting lost: - Use some effect to show the area of explosions to understand more easily how much damage each bomb does - A gauge for the global level of energy would be easier to read - A gauge for the player level as well - Maybe some other feedback on how much energy decreases when you destroy buildings? So you could start aiming at specific ones - Direction of the power plants (maybe just some arrows around you) so you have an idea where you should rather go
I hope you plan to keep working on this project! It's very promising.
Also I just had thoughts about possible ways to give feedback to the player, and maybe instead of text or gauges it would be even more interesting to do it without UI, but rather in a contextual way.
For example, you could have the game happen by night, and have more and more light around when the city produces more energy, and some blinking effects when you destroy stuff and turn the energy level down.
Same for the player, maybe it could be a team, and more members come to join when you pass levels.
Good idea @pouleyketchoupp, the friends that play the game told me that it was hard to realize why they lose too. The gauge for level of energy and player level it would be easier to read ! And easy to improve to the next version ;)
I admit that your second solution would be better but it would depend on how much I will work in the next version. If I make a next version, it would have different levels to be less monotonic.
ultrarat
2017-08-03 04:50
Really appreciate the amount of detail in your description, makes it easy to know how to play. The difficulty also ramps up nicely. Pretty sure I died just wasting time getting stuck in objects spawning on top of me and needing to wait to bomb my way out.
Good game. Putting the bomb controls just over the movement controls made it a little difficult to play though.
You can play with the arrows and fire with the numbers or play with WASD and fire with the numpad ;)
That was fun. I'm not sure why there is no possibilty to rate the sounds. The explosions are super cool. Nice idea and very funny game.
matkubik
2017-08-04 11:18
Great idea ! I really like the graphics ! Good job !
tuomo
2017-08-04 14:57
Fun and interesting game, and really different take on theme! Props on using cellular automaton as a game mechanic! I missed some graphic or some particle effect on explosions, they felt bit sudden. Also it could add more to the game if you could die to your own bombs. Simple art style worked well, but character felt out of place (and lack of animation made it feel more like a crosshair than character). Also movement stopping completely when bumping into a building was bit annoying. With couple of tweaks this could be fun little game!
morusque
2017-08-06 15:08
very enjoyable, i liked the use of a cellular automaton and the sim-city-like buildings
F is for Fires that burn down the whole town, U is for Uranium... BOMBS, N is for No survivors down here in the deep blue sea.
There is something unexplainably fun about blowing up cities. Its hard to put your finger on it.
Anyway, I really liked the concept of cellular automation in a world that is actually part of the game. Thankfully nothing like The Game of Life (Conway's of course, not the one where you have a family of kids, though that is just as bad), which is more of a simulation than a game of any sort.
I was a little disappointed that you dropped out of audio, I thought the background music and explosion sounds were quite good.
The graphics were pretty good, although the main character could have used a bit more detail probably. I know he is suppose to be a robber kind of person, but in the middle of the day, usually things aren't all black.
The gameplay was pretty fun, and although there might have been one there and I was just too focused on getting around to notice it, a count-down bar would have been a cool thing to have to know when your next bomb would be available, at least early in the game. Towards the end, you have so many bombs that you are just using the most expensive one there is since the thing limiting you is your movement speed, not your ammunition.
Anyway, this was a fun game. I spent quite a bit of time playing it :)
Would have been cool if there was an explosion animation or something. Also it was kind of annoying to collide with the buildings especially when they spawn on you.
tommy
2017-08-06 22:18
I have to admit that I love cellular automata, so this might bias my ratings :D
The game is really fun to play, as it is just watching the city spreading in real time around you. Maybe a little bit of animations on tile type change could have helped in noticing the growth even more, and also I would have changed the controls from a WASD to a mouse based game (click to place bombs and avoid getting stuck in buildings). Other than this, it feels really really good, I will probably make all my teammates play it! Continue programming cellular automata man!!
I really love the idea!
There are a few things that I think could improve the game, though.
First off, particles, screenshake, and explosion sprites! Its a game where your primary interaction with the world is blowing it, so it feels a little underwhelming when buildings just dissapear.
Another thing that I felt could be improved is how you handle the energy producing buildings. Buildings that produce energy could have particles around them to indicate that these are the prime targets, and the player could have some sort of radar which will guide them to nearby sources of power.
The graphics are good, but because they are not aligned to the pixel grid when scrolling, there is a weird effect where pixels are different sizes as the camera moves. That's really hampering my enjoyment of the game because its a little bit nauseating for me :(
Overall, great work though, and I'd love to see this concept pushed further.
phlip45
2017-08-08 03:01
This game was really fun! The concept reminds me of the fake game they play in the FLCL anime in the second episode, even down to the description. In that one you are a firestarter and you are trying to burn down parts of the city but never the whole thing cause then you won't have anything left to start fires on. This is a somewhat similar concept. That being said I think the balance is a bit off. At first I was confused cause there was no power being produced at all, and at the end I felt there was no way I could could have one. I think getting those two extremes a bit closer would make for a nice balance. (Also I'm bad at playing games so it might just be that I suck for the extreme at the end).
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Graphics were great for this game, and music and sound were well done. The way the city grew and expanded was really cool, though the speed of the character was a bit slow, especially when you get stuck at a dead end road, it felt like I wasted so much time getting back to the center or to new buildings to splode. Getting stuck on buildings instead of sliding up the street at a slower rate was also a bit of a nuisance. Those are a bit nitpicky and the dead end one would be really hard to change due to the nature of the city generation. Honestly this would be super cool as a screen saver! I could just sit and watch the city being grown and blown up over and over for a long time!
nava
2017-08-09 16:45
I really like the idea, and the game was more fun to play than I expected!
The only negative thing about the gameplay is the character gets stuck a lot. Buildings could block the way, but I think the character should keep moving even if close to a building.
Great job!
m-dam
2017-08-16 17:10
#1 ISIS recruting tool
jokes aside, it's a fun game but there are some drawbacks:
- the movement doesn't feel very fluid - you get stuck under a spawning house often - the game is quite hard
It's still got a high level of polish and good audio and stuff!
Interesting take on the theme where you are actually trying to bring the power down. Liked the variety in the buildings and did feel like there was good strategy with the usage of 1,2,3,4 as you progress and it feels more up.