hora-timer 2023-05-02 00:06
**Very cool!** I loved the idea, it's just a little difficult to make the game more challenging haha
Foon → Ludum Dare Explorer → LD53 → Mead War Valhalla
By unidaystudio
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 598 | 3.57 | 23 | |
| Fun | 405 | 3.61 | 23 | |
| Innovation | 208 | 3.81 | 23 | |
| Theme | 425 | 4.07 | 23 | |
| Graphics | 221 | 4.22 | 24 | |
| Humor | 264 | 3.65 | 24 | |
| Mood | 487 | 3.64 | 23 |
**Very cool!** I loved the idea, it's just a little difficult to make the game more challenging haha
IMPORTANT!
You can control the Package MID AIR (read the Pro Tips), but some people were complaining about the mouse sensitivity being too small... and I agree! So I managed to do a small patch a minute before the jam ends increasing it, but I also left this file here:
Screenshot_82.png
That you can edit it yourself and increase/decrease the sensitivity (it gets clamped to the range [0.001, 0.015], btw). It takes some shoots to get used to the controls, but once you do... it gets very fun :smile:
Have fun!
Very nice assets. The theme was explored in an interesting way tho. Congratulations
Excellent! In fact, when I played I couldn't hit anything, maybe the biggest problem was really the sensitivity or the object between the chair and the monitor kk Guilherme I know it's asking too much but after playing my game I would like some feedback because you are great at it.
It was pretty nice, but very hard to try actually hit anything.
Great game concept and visually stunning graphics! However, I found the game quite challenging. Maybe incorporating a progression system where the targets start off easier and become more challenging with each level would enhance the gameplay experience. Keep up the good work!
A very cool concept with some nice flare! Visually it's a very nice game. I struggled with actually hitting the targets, but I've never been that good in aiming in games anyway. ;) Great job, keep making games!
The idea and theme are great but controller... and it is not about sensitivity - it is counterintuitive. There is no any solid ground to base your cultulation it is too abstract. In order to hit the target u need to make some adjustment shots, but there is no base to adjust these shots. Ive player 5 games and failed to hit event 1 target. It is littery hard to tell how far it will fly and what direction.You can make approximately shots but the game requires high precision which is almost impossible
Great idea! This looks like a really fun game, too bad it didn't run on my PC. Good to see you here!
That's a fun idea! I couldn't hit anything either at first... Until I read your comment about being able to control the package in the air! Yes, I didn't read all the instructions. Then once I tweaked the mouse sensitivity I could really play, and it was fun! This kind of mechanic on top of a pretty classic slingshot-drag'n'drop could use more emphasizing in game I think! Here's my score: score.png
Love the visuals, solid concept and surprisingly hard to hit something
Nice graphics, reminds me of 2000's RTS games. At first it was realy hard to hit vikings with packages but then i figured you can control the package midair and it became easy :) Good game overall.
Score 1 and I'm still proud of myself :smile:
Score 1 and I'm still proud of myself :smile:
the game was fun, but its kinda hard to undestand where to trow for the ebst result, even if you can ajust it mid air, the best advice I could give you is to look a lil bit into how the pyshics of trowing objects work and trying to improve based on it, becuase we are used to how it normally works if you take a lil bit of caluclations form the real word it could be very usefull
Holy heck, that title screen music really blasts you in the face when you load it up! Amazing! It's really suitable for the style of game you went with! I don't think I've seen anyone else make a game where you have to delivery supplies to your side in the middle of a war! It's quite inspired! I found it really hard to aim or delivery any parcels, but it was still super fun to play! I really like the tactile sword sound effects too. Seriously, a great entry for this jam! <3
It took many attempts but I successfully scored a point. Nicely polished, quite interesting, but I didn't understand the mid air control at first and when I did it was still VERY difficult.
Really cool gameļ¼Loved the idea, graphics audio and controls are on point, but I wish the room for error was a bit bigger and that you'd maybe get healed for successfully delivering the package, since I found it to be quite hard, even though I am one of those people with a mouse pad a size of a football field. Also, mouse behaves weirdly when hitting the corner of the screen while aiming, it could possibly wrap around the screen to avoid misfired shots. Great job nonetheless!
This was fantastic!! Love the art style and idea.
At first it took me a sec to figure out the controls. But got the hang of it pretty quick, and launching packages was a blast! (And I LOL'd quite a few times when it smacked a pole in front of me :rofl: )
For the time, I thought the UI worked fine for launching, but the look of the game has this nice chunky, almost Blizzard style look to it?... I really wanted it to be an in-world catapult or slingshot or something.
I also kept trying to pull back for power (like it was a slingshot) at first.
Loading the packages by dragging items to the box would feel more tactile as well.
I loved the feel of the world, but I think the UI and number keys took me out of it a bit.
But dang, I had a lot of fun with this one.