adam-jenness 2023-05-01 14:03
I like it, little confused in the beginning what i was supposed to do but figured it out, great game
Foon → Ludum Dare Explorer → LD53 → Diner Dash
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 830 | 3.34 | 25 | |
| Fun | 928 | 3.04 | 25 | |
| Innovation | 584 | 3.34 | 25 | |
| Theme | 194 | 4.28 | 25 | |
| Graphics | 964 | 2.91 | 25 | |
| Humor | 979 | 2.31 | 23 | |
| Mood | 1002 | 2.97 | 24 |
I like it, little confused in the beginning what i was supposed to do but figured it out, great game
1850, its an interesting concept but I dont know if im a good enough micromanager to manage all of the waiters at once. also sometimes id get an item that i didnt need and not the items i needed like no pizza spawning when there are multiple orders for it but the counter has a bunch of cake and coffee on it
@leo-barber-dev Thanks for the feedback. The prepared foods get replaced randomly over time :D Thanks for playing!
Nice game, really like the splash screen and sound effects. Would be cool if there was a way to move the servers with the keyboard (for example WSAD, IKJL and arrow keys) but maybe then it would be too easy.
@kgurniak91 Yes, maybe we could have added keyboard support. The way it is now, it's easy to play on mobile aswell, so we thought we let it this way :D
I found the introduction picture really nice, and I liked the gameplay idea! It was hard to manage all those clients at once, but I enjoyed playing it. Congrats!
Great game mechanism! Animations are really nice. It was fun to play!
Neat little! Maybe a bit too much waiter more than we can handle simutaniously but aside fromt that it works well!
Really weird but superbly novel puzzle type game. I really really like positioning my guys to access different areas they can't get to alone, I think theres lots of potential there but I don't think its a good fit for a harsh timer based game, feels more like a game you calculate and think about each move with to solve the puzzle.
But I really really like it, I was thinking hard the whole time and that was awesome, it really tickled my brain with how interesting the idea was, despite the fact that it's pretty simple conceptually it felt like there was loads of depth there.
I was such an awful waiter until i learned how to make them crash into eachother in order to make a perfect path. Teamwork makes the dream work!
Running headfirst into each other for optimal service. This is true realism, fun little entry with some interesting ideas!
This is an interesting idea, but it needs some sort of tutorial level so we understand what we are supposed to do
I think my score is not that high, but I had a lot of fun! :smile: Bildschirmfoto 2023-05-04 um 00.18.44.png
Surprising how giving you multiple characters makes sliding puzzles way more fun! At first I was kinda overwhelmed, but once I figured out I could swap my food between waiters everything sorta fell into place and became super satisfying. Great job :)
I really enjoyed this game. The switching food between waiters added a lot of fun, as well as the puzzle aspect to the game. I also really liked the art including the cover image which was very cool. A tutorial might be nice to know what to do, but I still had fun regardless.
i had a "hard" time undetranding what to do at first, bot then the game was fun
**For anyone confused: You need to pick up food at the counter at the top of the screen.** It took me a while to understand how to play, but I after I got it, I thought it was pretty fun. There seems to be quite a bit of depth to this game. Very creative mechanics, well done :)
I do agree with the person that said a tutorial level would be nice, if you had time. Perhaps just a smaller, simple level so the player isn't immediately overwhelmed with a ton of stuff on the screen.
Also I saw you added some screenshots on your itch page, but you should also do that with your LDJam page.
Capture.JPG
This is a really elegant puzzle game nice work! I loved all the little details like being able to bin stuff and swap stuff between waiters. I liked that it all just worked and didn't need lots of explanations. My one problem with it was not being able to choose what to pick up, it added a layer of difficulty that was obviously avoidable by swapping with other waiters but that lack of control went against the puzzle aspect (in my opinion).
@sleepystudios Thank you very much for the feedback. Yes we would have to work on the pickup logic if we would develop a new version.