@caladrius Hey! I just played through it again, it was definitely improved a lot! I enjoyed playing it a lot more and it's still a really cool game.
- The main menu UI is now much more readable - Combat was changed well, last time I was mostly trying to avoid any combat by hiding behind trees since it was pretty hard and didn't really have a reward/reason for it, it definitely felt a lot better now - The animations on praying to the moon shrine indicating the time change was also really nice, made it a lot clearer on what it does - The ending cutscene replacing the standard fail one was also really nice - I got a lot further into the game this time, last time I only got to the boss fight by walking around the fences at the second moon shrine (there was a fence blocking it but you could still move around it) - The gate in the beginning wasn't open from the start anymore - The campfire spawnpoints work well
Some issues I still had: - The WebGL game resolution was really low, the Windows download was fine - Walking around the fence at the second moon shrine is now fixed, but instead you get stuck there and I had to restart - The combat is definitely better, but it was a bit easy sometimes because you can kill the easier enemies before their attack animation kicks in - It was a bit unclear what the timeframe was, how long I had until the sabbath would come - Turning time back with the moon shrines didn't seem to affect how long I had - It was also sometimes a bit unclear where I had to go, it took me a while to find the church/market area - The ending UI was also too pixelated to read - The text that appears after defeating the boss was under the boss' healthbar, so I couldn't read what it said - Windows download was called "SoneSabbath" instead of "StoneSabbath"
Some of these are really small isues and aren't that important, it was still really fun to play! I didn't end up finding out how to win but either way it was still very well made, thanks for making it! :)