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Out of blood
Out of blood
By misabiko, conjure-ets, Soulaha and Yumahey
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 893 | 3.38 | 23 | |
| Fun | 545 | 3.50 | 23 | |
| Innovation | 528 | 3.47 | 23 | |
| Theme | 669 | 3.66 | 23 | |
| Humor | 791 | 2.77 | 22 | |
| Mood | 415 | 3.73 | 23 | |
Comments
I enjoyed the game quite a bit! Good sound design, great graphics, fun mechanics. For some reason I didn't seem to be able to replenish blood when I drank it from corpses, however, so each of my plays was pretty short. Even so, the fun concept shone through!
borchezz
2022-04-05 14:50
Art work is impressive! Animation quality, character design are great! The music didn't fit the game in my opinion, really wanted to make it quitter. The balance feels good. Thank you!
jzucc12
2022-04-05 14:53
The visuals, music, and sfx were on point. The idea was cool and fit into the theme well. The skeleton knights were my ride or die. We fought together and died together! My final score was about 3 minutes.
Nice idea! it's very interesting new mechanics. Great job.
t-c
2022-04-05 14:55
Fun! The game got much, much better when I realized you have to HOLD the suck blood button (left click) to get any blood at all. I kept trying to tap it! The game scales over time quite well. There's a bit of wonkiness to summons and enemies shoving each other without attacking, but overall the game played well enough. Good job!
coggoid
2022-04-05 14:57
Gorgeous.
janku
2022-04-05 14:58
Really cool game, once I got the hold of mechanics I got too cocky and got my minions killed by upcoming soldiers xD Its really enjoyable and addicting to play. I would love to see only more and more content, more monsters to summon, maybe some special ones with a cooldown? But I barely have anything to nitpick. Great work! :)
The design is wonderful! And the drawing of the monster/sorcerer is just adorable
koolruz
2022-04-05 15:16
It was very cool to have a more passive role in combat than a traditional top down shooter - It made things feel more strategic, almost like a light RTS, rather than a top down shooter :)
I didn't have a controller that the game picked up, so I was using keyboard and mouse controls. Because my summon abilities were tied to the mouse buttons, I kept expecting to summon things in the direction that my cursor was pointing, rather than in the direction that I was facing walking. If it doesn't upset the balance of the game, I think tweaking the keyboard and mouse controls so that you aim with the mouse would go a long way towards making them feel friendlier
Overall though, this takes a familiar formula and turns it into something new! Great job coming up up with the idea! :)
Yo this was a blast to play. I love the idea of being a summoner in a Vampire Survivors-esque game, very original take. Graphics look great, meets the theme wonderfully. Only thing I could recommend would be making sure the AI is attacking when they should be, feels like they kind of just run into the enemy for a bit sometimes. Great work!
Man this is such a unique idea. It def took me a few runs to figure out that I need to balance how many enemies I spawn or I'll die. I really like the exit/enter safety stuff (and that camera pan/jump when he leaves safety looks amazing). It also took me a bit to figure out I had to hold the button to harvest blood. Overall you did an amazing job, congrats! :D
fjlucas
2022-04-06 10:42
Pixel art looks really good! The respawn of enemies could be more inteligent in order to improve the gameplay. Anyway a good game, congrats!!