FoonLudum Dare ExplorerLD50 → Out of blood

Out of blood

By misabiko, conjure-ets, Soulaha and Yumahey

View on ldjam.com

CategoryRankScoreCount
Overall8933.3823
Fun5453.5023
Innovation5283.4723
Theme6693.6623
Humor7912.7722
Mood4153.7323

Comments

jackofcups 2022-04-05 04:21

I enjoyed the game quite a bit! Good sound design, great graphics, fun mechanics. For some reason I didn't seem to be able to replenish blood when I drank it from corpses, however, so each of my plays was pretty short. Even so, the fun concept shone through!

borchezz 2022-04-05 14:50

Art work is impressive! Animation quality, character design are great! The music didn't fit the game in my opinion, really wanted to make it quitter. The balance feels good. Thank you!

jzucc12 2022-04-05 14:53

The visuals, music, and sfx were on point. The idea was cool and fit into the theme well. The skeleton knights were my ride or die. We fought together and died together! My final score was about 3 minutes.

rollcreators 2022-04-05 14:54

Nice idea! it's very interesting new mechanics. Great job.

t-c 2022-04-05 14:55

Fun! The game got much, much better when I realized you have to HOLD the suck blood button (left click) to get any blood at all. I kept trying to tap it! The game scales over time quite well. There's a bit of wonkiness to summons and enemies shoving each other without attacking, but overall the game played well enough. Good job!

coggoid 2022-04-05 14:57

Gorgeous.

janku 2022-04-05 14:58

Really cool game, once I got the hold of mechanics I got too cocky and got my minions killed by upcoming soldiers xD Its really enjoyable and addicting to play. I would love to see only more and more content, more monsters to summon, maybe some special ones with a cooldown? But I barely have anything to nitpick. Great work! :)

agentmarr 2022-04-05 14:59

The design is wonderful! And the drawing of the monster/sorcerer is just adorable

koolruz 2022-04-05 15:16

It was very cool to have a more passive role in combat than a traditional top down shooter - It made things feel more strategic, almost like a light RTS, rather than a top down shooter :)

I didn't have a controller that the game picked up, so I was using keyboard and mouse controls. Because my summon abilities were tied to the mouse buttons, I kept expecting to summon things in the direction that my cursor was pointing, rather than in the direction that I was facing walking. If it doesn't upset the balance of the game, I think tweaking the keyboard and mouse controls so that you aim with the mouse would go a long way towards making them feel friendlier

Overall though, this takes a familiar formula and turns it into something new! Great job coming up up with the idea! :)

pwnofprophecy 2022-04-05 15:37

Yo this was a blast to play. I love the idea of being a summoner in a Vampire Survivors-esque game, very original take. Graphics look great, meets the theme wonderfully. Only thing I could recommend would be making sure the AI is attacking when they should be, feels like they kind of just run into the enemy for a bit sometimes. Great work!

clemonades 2022-04-05 17:07

Man this is such a unique idea. It def took me a few runs to figure out that I need to balance how many enemies I spawn or I'll die. I really like the exit/enter safety stuff (and that camera pan/jump when he leaves safety looks amazing). It also took me a bit to figure out I had to hold the button to harvest blood. Overall you did an amazing job, congrats! :D

fjlucas 2022-04-06 10:42

Pixel art looks really good! The respawn of enemies could be more inteligent in order to improve the gameplay. Anyway a good game, congrats!!