FoonLudum Dare ExplorerLD40 → Space Special

Space Special

By jiri-one

View on ldjam.com

CategoryRankScoreCount
Overall6232.7026
Fun5312.8725
Innovation5842.5625
Theme4433.1925
Graphics6202.2926
Audio4802.1524
Humor5062.0017
Mood5882.3522

Comments

dusho 2017-12-04 11:06

Those sounds are really annoying.. so sharp. Other than that, nice attempt.

backyard-dev 2017-12-04 11:08

Plays actually pretty nice but the screen is too small and maximizing doesnt seem to change that. Also it's not so clear what upgrade and buy do. A little start menu with some explanation would have helped maybe.

cocapasteque 2017-12-04 11:25

Cool concept, the game is smooth and I liked the sounds too, simple but effective :) Maybe a way to restart the game when it is over could be nice !

jiri-one 2017-12-04 12:05

@cocapasteque thanks for playing my game, you can restart the game by pressing R.

tuism 2017-12-04 14:22

The idea is interesting. It's like a simplification of how Diablo and other power-up loop with stronger enemies work, I guess.

The "upgrades" doesn't feel more powerful, there's very little indication of how much power you or the enemy has - the "health", if that's it, being a number on a fast-moving enemy doesn't really tell you much. I don't know how much "power" I have through upgrades.

I think improving the feedback could improve the game a lot.

And the controls are really difficult to use, the keys felt like they were all over the place.

krasse 2017-12-05 09:06

Liked the simple graphics and the game mechanics. But yeah, I agree that the keys were a bit off at the beginning before realizing that I was holding my hand like I type, which was obviously not the best way :)

hooraygil 2017-12-05 16:58

The sounds were a little bit to high pitched for my taste, but after that whats left is a pretty funny short game.

I couldn't really figure out what my upgrades would do but i guess they're always good to have!

yetman 2017-12-05 17:31

Nice, simple and really fun to play. I think the background need to have lower contrast since it is distracting and I could hardly see the text on the upper-left corner. More enemy types would help too. Otherwise, great job :)

blubberquark 2017-12-06 10:03

I have no idea what the upgrades did. I guess you have to emphasize score more, because I just spent all my score for ammo all the time?

kef 2017-12-06 10:21

I quite like the concept, but when you are in trouble, you can just play track&field with Q+X to come back to 1hp enemies.

peterthehe 2017-12-06 10:46

A simple concept well-executed. The audio takes me back to a simpler time for games :joy:

nivbeth 2017-12-06 12:40

Nice and simple, but the audio is too much for me xD" Such a high tune! And I couldn't really figured out, what my upgrades are doing. But all in all, good job :3

ted 2017-12-07 03:21

Very interesting design space you've opened up. Normally the upgrade to get better / enemies get harder loop is out of the player's hands, but here it's laid bare, and I like that a lot. Technically, I would have appreciated casting the score to an int and left-aligning it so it was readable. :D But yeah, glad you stuck with it.

tvance 2017-12-07 15:20

The action buttons are a little too spread out. I had to keep looking down to make sure I was hitting the right one. Well made game otherwise.

magonx 2017-12-07 16:55

The sounds are a little too annoying, but the game is fun! Also, the background did not fit the color of the enemies, sometimes it's harder to not see them because they blended with the background. Other than that, the game is pretty fun with a nice abstraction of the theme! Great job!!!

2017-12-08 13:09

Neat game! I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=u0hdEq4T8dE

jiri-one 2017-12-08 16:02

@jupiter-hadley thanks for playing :)