ariandor 2017-08-01 10:49
Very stylish! I needed a few minutes to understood a rules, but the process is very exciting
Foon → Ludum Dare Explorer → LD39 → Sabotage
By lythom
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 227 | 3.47 | 23 | |
| Fun | 382 | 3.04 | 23 | |
| Innovation | 102 | 3.66 | 23 | |
| Theme | 110 | 3.90 | 23 | |
| Graphics | 175 | 3.66 | 23 | |
| Humor | 369 | 2.15 | 21 | |
| Mood | 377 | 2.84 | 21 |
Very stylish! I needed a few minutes to understood a rules, but the process is very exciting
To be honest.. Mostly I just felt confused how this game worked. Eventually got somewhere through trial and error. I just wish I had quite understood how the cards use and provide resources.
I do really like the idea behind it though.
Guys, one of the best games in here imho, i love it so much! Innovation 5+
The game is pretty hard, but you've a solid gameplay !
Wow that was close, the star killer had like 99.5% when I cut the power. Would make for good movie that :s. Quite fun
That's the first game I see in which the goal is actually to make running out of power and not prevent it. Also the mood in this is very good! Nice job here :)
I like the idea of the game, it's very innovative. However i didn't really get what each thing did, maybe an in-game explanation or a tutorial would've been nice. I like the game overall, the mechanics are very polished and the combos and synergy are pretty good. Good job :)
Cool idea. This seems like a really fun and original idea, but I wasn't successful in deciphering the right combination to win. Maybe an "easy" tutorial runthrough that shows how to succeed before digging into this sophisticated interplay.
Great work for 48 hours!
The art in this is really nice, reminds me of old Saul Bass movie posters in it's clean lines and clear design. I did find the gameplay a bit difficult to interpret so I did end up getting confused with what my clicking was doing. Would be nice if there was a little tutorial at the opening that could guide the player a bit more with what they're actions are doing and how they impact the power station. Overall a great looking unique entry that visually stands out from most other entries art styles I've played.
Nice, the art made the game look very "whole" as everything fit together. The rules were a bit har to get, but all in all it was a good game. Good job :)
Thanks all for the feedbacks ! Added a "help" section in description to clarify some mechanics.
A complicated game but very interesting, my first playthrough i could not stop the star killer. I also liked the art style.
It takes me some retries to win, but I won. Challenging strategic choices game, a little raw at first sight but fairly interesting, maybe you can add more fun and more challenge by giving choice between two or three cards instead of only one, and with more different cards/effects. It's not so easy to balance a game as this one, and for what I've seen, the balance is pretty well, so, good job.
It took a couple of tries, but after a while I started to get a hang of the game play and began to really like it. I would say it may rely a little too hard on luck, sometimes I would be setting up for a huge detonation but the detonator would never come. Aesthetically I think there was a little disconnect between sabotaging power plants and "Star Killer". One of those feels very revolutionary, and the other sci-fi so I would focus on one or try to bridge the divide a little more.
Nice Idea, I never won but I was so close in one of the trials. The game mechanics is fun but the card I draw seems annoyingly unfit for the situation. I would like to suggest making it 3 cards in hand where I can pick one to use and the card drawn from the deck replaces it. Maybe it can be an easy mode. The art was nice, I like it. The card list beneath the power stations felt a bit dry since it was only text, I think adding icons to them would be nice. Overall, good job.
I love the graphics for a clicker-ish game like this . My reading is not the fastest though, so that was stressful at first, but after I memorised the cards it became really fun! Would be great to see some weirder synergy between the cards. Overall a really cool entry.