2018-04-24 06:59
:O Incredible!
Foon → Ludum Dare Explorer → LD41 → Atila el 1
By rick95 and Samuel Castaño
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1038 | 2.92 | 23 | |
| Fun | 1027 | 2.73 | 23 | |
| Innovation | 787 | 3.11 | 23 | |
| Theme | 1012 | 2.90 | 23 | |
| Graphics | 650 | 3.38 | 23 | |
| Audio | 3.55 | 12 | ||
| Humor | 913 | 2.23 | 21 | |
| Mood | 900 | 2.89 | 21 |
:O Incredible!
I ended up solving most of my problems with more boxes. Nothing else seemed of use.
Like most other command line entries, I wish this one allowed to get back to the last command by pressing up. Had to use copy paste instead.
Would have been great to *use* the collected things in the command line as well.
Capture.PNG
@YinYin Thank you for playing and for your feedback!
We thought about the commands 'memory', but we had to polish some mechanics before that and we ran out of time :(
About the boxes, that is the funny thing about the game: you can break it :yum:
Fun and nice made. Like the command part :D
@Lausemand Thanks for your comment! Glad you liked it :smiley:
Nice idea, I like the mix between hacking and platforming but I think that the platformer controller can be polished more since it can be annoying sometimes. For example, when I am on the ground but besides a box, my jumps become wall jump and not normal upwards jumps. I also wonder why sometimes I shot but no bullets spawn. Otherwise, the game is pretty cool and even with my complaints, it was really fun. Great job.
I like your graphics choices, nice and sober. Your concept is very cool, it would make a great game if you'd find the time to polish it a little bit further. Congratulation !
@Yetman I agree with you. Movement get really weird at some points :sob:. We had not much time to improve some mechanics. Thank you for your time and your review :smiley_cat: !!
@La mecanique du plastique Yea, time was an issue on this jam... Thanks for your comment! Glad you liked it
The simple (and common) graphics style was consistent and looked quite polished. its one of those where you should expect to die a lot, however it did feel like I was responsible for my death which is a positive thing. I really liked the console and the potential that had- how ever I felt the majority of the things in console were gimmicky rather than actually having the impact on the game as you're playing. Thanks for letting me play!
@Honest-dan Thank you for your honesty and for playing our game! :stuck_out_tongue_winking_eye: Personally, I would have like to have more time to design a better command panel, or at least make it have more impact as you said.
I think they said all xD. my friend tried your game and I could not get my computer back until it was done so i think he like it too :p.
Neat game! I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=0cwbDpVj28g
@jiukka We really appreciate it, thanks!!
@Jupiter_Hadley Thanks for playing it!
Neat game dude! :D Loved the high contrasting yet simplistic graphics, but above all i feel like you got the platforming side of things down. It felt really good, dunno what it is but there was "just enough" weight to the character, you'know? Sometimes it feels either too floaty or quick with some platformers, but here it fell right in that sweet spot for me which i don't often run into so gratz on that :P Cheers!
Good job! Cool game!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
I played to the end but dude, was it really necessary to put those awful boxes to finish? I found that the only good thing of the game is the neon aesthetics. The movement is pretty disgusting, sometimes it doesn't respond to your keyboard. Good job anyways