FoonLudum Dare ExplorerLD41 → Arithmetris

Arithmetris

By magmafortress

View on ldjam.com

CategoryRankScoreCount
Overall6953.3522
Fun9862.8121
Innovation244.2621
Theme64.5922
Graphics7143.2720

Comments

nardandas 2018-04-25 05:38

Honestly, great implementation of tetris, and interesting idea, but the tetris ruleset really breaks down when you can fully brick a row. I strugged managing my field to ensure I could satisfy equations. I really enjoy the idea, but I'm not sure if there's a way to make it work. Great work on the technical side though, it works fantastically

ohfiddlediddle 2018-04-25 05:38

Genuinely one of the coolest concepts I have seen so far. I think what would have made it perfect is a running count of what each block works out to be. I know that would simplify the game a lot but it would also make it play more like Tetris as far as the difficulty goes. Otherwise super cool idea, you should definitely release a polished version on mobile and market it as a math game. Well done. :D

travis-w-hendrix 2018-04-25 06:32

Great idea, and also a very challenging game! I agree with the ideas in the above comments, and I also think having more minus/negative signs in the mix would open up more possible ways to solve the equations.

I was especially excited to find this game because I worked on a tetris+text-adventure hybrid. We encountered some of the same issues with difficulty when using letters blocks to form words.

karai17 2018-04-25 06:58

I'm going to agree with the posters above. Very cool concept but the UI made it difficult to really know what I was doing, and bricking entire lines felt a bit unreasonable.

rocketraccoons 2018-04-25 10:47

This game is really interesting, I love the combination of Tetris and math, making it a game where you have to think fast. It was rather hard to get it right from the get go but with enough practice I bet one can play this just as well as regular tetris

ultrabill 2018-04-25 10:53

The concept of the game is really nice, making a Tetris based math game. But I found very hard to play the game and for me the execution is not working fine. But still a great game made in a short period time :D

sintel 2018-04-25 11:20

This is really hard!

Very cool concept though.

emery 2018-04-26 10:33

Honestly a bit challenging, but also fun. I did enjoy the concept of the game and with more practice, i could probably learn to play this better. This was a really interesting approach to the theme. Good Job.

bros 2018-04-28 10:27

I can play Tetris really good and I can calculate yet suck at this game...

But that won't impact my raiting! The game is really good. Pretty convinient that you have 3 hold-spots. And the rotation was pretty useful for turning signs into operators.

Nicely done.

wevel 2018-04-29 09:36

Great concept, I think its too difficult to get rows that are impossible to complete. Maybe if there was a current value counter for each row it would help a bit.

darthone 2018-04-29 22:55

Really like the idea! But +1 to being difficult. I think scaling the range of the values down would help

pkenney 2018-04-30 03:51

Such a cool concept, and I enjoyed smashing my head against this brick wall for a little while, but ultimately I'm too dumb/slow for it. I enjoyed the snappy controls and never once felt cheated. The raw text aesthetic worked well with the numeric concept. I yearned for training wheels: a "current total" column showing where I'm at in each row.

A very interesting and well-done experiment, even if I could only scratch the surface. I think my top score was 22.

OK I tried it once more with the music, and while I was fought a little harder at the end I still only scored 14. I did notice though that in button-hammer-dodging at the very end I accidentally insta-skipped my score view... maybe that should be passed with a spacebar?

Man this is tough, but interesting.

chadrbanks 2018-05-02 01:32

Really interesting, I would like to see this expanded. Maybe special items or something to clear lines.