FoonLudum Dare ExplorerLD41 → LD41 - Infiltrat3

LD41 - Infiltrat3

By quarter-up-studios

View on ldjam.com

CategoryRankScoreCount
Overall3.3710
Fun3.5010
Innovation3.6810
Theme3.8110
Graphics3.0610

Comments

formalcloud 2018-04-24 05:32

This is an insane mash up I would have never considered, but you pulled it off! I love the mechanics of it and think that with some polish and more fleshed out ideas you could have a winner on your hands here. Great creativity!

leonidus1989 2018-04-24 05:40

Interesting, seems like stealth + puzzle games are a pretty good fit! well done :D It could use some music though.

amatwiedle 2018-04-24 05:52

It looked fun, but I couldnt get the game past the main menu for some reason :(

kromeboy 2018-04-26 00:17

The mechanic is solid but i think that the experience could be improved in the cubes cast shadows: as now is kind of hard to figure where you will be in the shadow and when in the light.

Solid entry.

kromeboy 2018-04-26 00:43

after looking at your screenshot i have seen that the box should cast shadows, so i runned the game again. The problem in my first run was that the graphic was set (I think by default) on Low. On "Ultra" I got shadows

magmafortress 2018-04-28 10:08

I was about to make the same comment about shadows as above then realised I wasn't seeing them as graphics had defaulted to "low". Maybe some alternate way to show "safe" vs "unsafe" zones would work better?

hs-dave 2018-04-28 10:11

Very well thought out combination, theme is super respected here and it works very well! My main gripe was the box-push collision, I kept pushing things I did not want to push just because I was a little too close to it. In the end I had to start giving cubes such wide circles to make sure I did not accidentally nudge them and one time I tried to push one cube and took two along at the same time! I do not think it would hurt the game play if pushing required pressing against the side of a cube for like half a second to give it a shove just to solve these accidental touches :)

Otherwise it was fun - but I think you are too generous with the time you have to escape the guards. I quickly learned how much time I could get away with in their sight and started disrespecting them alot, intentionally popping into their view to get somewhere quicker because I knew I had time to get out again. One possible way to combat this is have a "alert" bar that charges up faster than it decreases and have it charge whenever you are in view - get to top level and game over! Stay out of sight for a while and it goes back down. Would stop people like me abusing the system :P

Good work!

bros 2018-04-28 10:39

**Snake? Snake?! SNAAAAAAAAKEEE!!!**

Really neat idea! The only glitchy thing was the collision detection of the boxes but other than that pretty solid. Heh, get it? Solid ... \*Leaving the room\*

Still better than Metal Gear Survival.