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LD 40 - Aliena Raptum
LD 40 - Aliena Raptum
By masterkrepta
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 519 | 3.02 | 22 | |
| Fun | 416 | 3.12 | 22 | |
| Innovation | 432 | 2.95 | 22 | |
| Theme | 199 | 3.72 | 22 | |
| Graphics | 557 | 2.67 | 22 | |
| Audio | 359 | 2.85 | 22 | |
| Humor | 220 | 3.08 | 19 | |
| Mood | 403 | 2.94 | 21 | |
Comments
magonx
2017-12-05 23:23
Amazing game with a good abstraction from the theme ^^ I enjoyed it a lot. Some sounds are more louder than others, and I find out that the bullet hell in the end was pretty intense hahaha I felt like adding some way to fire at the helicopters might get the game more interesting too. Good job :)
Enjoyed it! fun to be an alien
funske
2017-12-07 01:17
Very lovely, I had lots of fun playing! The graphics were nice, and it was a fun concept to abduct people. Overall I really enjoyed it.
murilo
2017-12-07 01:42
All right! I abducted many humans! what for? I don't know! But I enjoyed it for a while! haha Good entry, man! Especially for 48 hours. Ah yes, it gets pretty hard which is fun!
c1fr1
2017-12-11 00:56
i broke it... the hitboxes are not perfect so I managed to fly out the top right corner. I then went towards the bottom and flew at ground level so that I could collect humans without using the tractor beam. If you just fly left and right around there, it is impossible for the helicopters to hit you... until you spawn so many helicopters it lags the game. I got around 50 humans before I gave up on the framerate.
It fits the theme perfectly I kidnapped 36 humans :)
terryg
2017-12-11 02:54
I was able to get 18 humans. Nicely done. Here's my twitch stream of my game play : https://www.twitch.tv/videos/208557548?t=00h00m14s
phaix
2017-12-12 10:31
Was fun to play. The Humans just ran left and right to the part where i can't get them as also when i press to catch them, someone else on the map starts to fly. It was really funny to see flying humans that get into the view while i was waiting for the others to get into the range to catch them. I am unsure, but it could be, that the enemy's just spawn middle the map as on the sides i had some time no fight. Just when flying back into the middle there where so many that i got instant killed.
gilborn
2017-12-17 01:08
Fun little game! I enjoyed especially the Pixel Art.
That was fun. Part way through I was suddenly able to fly at ground level and scoop up humans way faster. This resulted in the sky being filled with 1000's of helicopters all of a sudden and everything grinding to a halt. Had to ctrl+alt+del to kill it...
zinkler
2017-12-17 03:59
I wish I was able to bring down the helicopters by my own. Nice idea though!
4knights
2017-12-17 08:46
the idea is solid and nice but there are some things that require correction especially the sudden appear of helicopters (it is OK to fill the sky, but let them appear from outside the view). In addition, I had a glitch where I cannot collect humans but they keep flying with me (funny ^^, but still a big glitch)
lythom
2017-12-17 13:42
:thumbsup: **What I liked:** ✱ Controls are smooth ✱ The gameloop works
:muscle: **What imo could be improved:** ✱ Graphics are very inconsistent, I think there is not 2 sprites at the same scale. You should use the same definition for all your assets to get some consistency in your graphic design. ✱ Sounds are mostly annoying, to avoid repetition feeling you can add some variation each time they are played, using pitch random variation ie. ✱ Helicopters spawn randomly on screen, which is very frustrating because unpredictible. Making them appear offscreen ie. would help to make it more believable.
:sparkles: **Overall** ✱ The gameloop is there and works, with some focus on consistency and believability you can achieve better games. Thanks for the game!
linky439
2017-12-23 11:28
I enjoyed the idea, but I think the game would have needed way more polish (it seems you didn't work the full 48h on this, so I wonder how many hours you put in this game?) The graphics aren't really good, it is pretty hard to avoid the helicopters bullets without any mean to shoot them down. Overall, I like the idea and I think the game could work very well with a bit more time into it. Congrats for making the game in due time though!
satyre
2017-12-23 19:38
Good take on the theme. I found the flying humans on the one side very funny, but not realistic, which is not a bad thing :D It depends on how to continue with the style. Flying humans which move like they have been on a catapult when using the beam would be fun. Also some upgrades of the saucer or temporal powerups would be nice for future updates. Keep up the the good work :)