FoonLudum Dare ExplorerLD46 → Arthur

Arthur

By asfdfdfd and ValentineFonDreamer

View on ldjam.com

CategoryRankScoreCount
Overall10573.5641
Fun15983.1342
Innovation19362.9042
Theme22682.9542
Graphics3054.2843
Humor9793.0642
Mood9193.5541

Comments

flyingkiwi 2020-04-21 09:41

Interesting art style, unique with top down but close up view! Not my style of game, but seemed nicely put together :)

laveilleusegraphique 2020-04-21 16:40

Wonderful graphics !! The challenge is not in the controls (just 2 actions possible) but it's more a matter of player's choices. I like the simplicity. In another hand, I'm not sure to understand why Arthur and Lancelot are hiding behind a single character and split off when a danger comes around...

asfdfdfd 2020-04-21 20:24

@laveilleusegraphique Thanks!! Splitting and merging characters is the classic jRPG technique to remove visual clutter on screen. It's like single character symbolizes entire party. Probably this approach is not implemented well enough in our case.

arseny 2020-04-27 13:49

Крутой арт, люблю такие игры, к сожалению в вэб версии у меня все повисло ;/ , но ирга выглядит многообещающей)) Собираешься продолжать работу над ней? Буду рад, если посмотрите нашу игру, арт у нас слабый (первая игра наша, собирали без художника), но постарались интересную историю показать.

dick-claus 2020-04-27 15:15

I like the art style very much. It reminded me of fairy tails and epic dragons. Did the soul is the last boss? Am I supposed to kill it?

Very polished game and done by two people, great job!

asfdfdfd 2020-04-27 18:35

@arseny Спасибо! Работать над игрой дальше не буду, но её программная часть ещё послужит добрую службу. :)

asfdfdfd 2020-04-27 18:37

@dick-claus Thanks! Yes, the soul is the last boss. You could kill it - this will give you one of the seven endings. You could choose one of them as True Ending. :)

nvrskipgameday 2020-04-27 20:10

Really beautiful graphics and color palette, and nice music! The camera was a little off in that I couldn't see the enemies most of the time - but for a jam this was amazingly done. Great entry!

red-ash 2020-04-27 20:11

Nice art! I got a few of the different ending. Its quite fast to play through the game, but it is quit well polished as well.

bulent-altinay 2020-04-27 20:15

Nice game..Like the graphics. A little map may be helpful for finding our direction around the area. :thumbsup:

daniil-tcyvakin 2020-04-27 20:44

good game, need more user feedback and ui upgrade

week-of-the-agents 2020-04-27 22:00

Переусложнил, призрак меня забивает

gustavo-christino 2020-04-28 00:42

Quê? Hahahahahah.

What? Hahahahahah.

What.png

gustavo-christino 2020-04-28 00:48

Hum...

What.png

gustavo-christino 2020-04-28 00:55

3d7.png

gustavo-christino 2020-04-28 00:55

Out.png

gustavo-christino 2020-04-28 01:01

...

EndOfArthur.png

gustavo-christino 2020-04-28 01:05

Has1End.png

gustavo-christino 2020-04-28 01:06

O jogo tem algum final diferente?

Does the game have a different ending?

Wh....png

gustavo-christino 2020-04-28 01:12

Hum...

5d7.png

gustavo-christino 2020-04-28 01:23

Análise...

1 - Mecânicas, Aprendizado e Fluxo: O jogo é um Virtual RPG (VRPG) no estilo "em turnos" (com a complicação de a cada turno os inimigos sempre agirem, ou seja, eles agem duas vezes mais rápido que os personagens do grupo (que estão em maior número nas batalhas, apesar disso)). O recorte das colisões acabou permitindo coisas muito estranhas, como sair do estágio em uma tela preta (vide as print-screens). O segundo personagem continua curando depois de morto na mesma batalha da morte dele. Não pareceu ter um final positivo (apesar de eu não ter encontrado finais nomeados de 6 até 7, e também ter encontrado um final diferente com o mesmo número). Houveram alguns erros, como poder continuar andando durante o diálogo com a mulher fantasma (o que gera uma luta bizarra à distância). O comando de defender não parece ter utilidade real (o dano continua o mesmo), seria interessante um "defender e planejar" (dando um pouco mais de dano no turno seguinte do personagem e proporcionando um pouco mais de defesa (redução de dano) antes disso). Aprender a jogar não demorou. O fluxo de jogo ficou bom, com exceção do último inimigo (mulher fantasma), que até consegui vencer, mas deu muito trabalho (mais do que eu esperava).

2 - Gráficos, Áudio, Narrativa e Polimento: Os gráficos ficaram bonitos, apesar de só serem animados em uma direção (fica a sugestão, caso continuem o projeto, que façam o devido polimento para isso). O áudio é confortável para alguns minutos, depois se torna repetitivo (principalmente a trilha fora de batalha). Os efeitos sonoros ficaram interessantes (faltou apenas um pouco mais de feedback quando se usa magia, e um botão de cancelar a ação selecionada, se possível). Achei interessante a escolha narrativa por ter diversos finais (isso ficou divertido também).

3 - Cultura: O jogo parece beber da fonte da história do "Rei Arthur" (a qual não conheço totalmente). Creio que o jogo sendo polido, seria possível continuar esse diálogo cultural entre o jogo e a história, quem sabe entregando-a (mesmo que em releitura) para quem não conhece (ao meu exemplo).

4 - Monetização: Creio que tomando o jogo entregue como base, seria possível expandir o VRPG em questão para algo maior, com capítulos e muito mais conteúdo; assim sendo, poderia ser vendido no Steam ou na itch.io.

gustavo-christino 2020-04-28 01:24

Analysis...

1 - Mechanics, Learning and Flow: The game is a Virtual RPG (VRPG) in the "turn-based" style (with the complication that each turn the enemies always act, that is, they act twice as fast as the characters in the group (who are in greater numbers in battles) , despite this)). The cut of the collisions ended up allowing very strange things, like leaving the stage on a black screen (see the print-screens). The second character continues to heal after being killed in the same battle as his death. It didn't seem to have a positive ending (although I didn't find named endings from 6 to 7, and I also found a different ending with the same number). There were some mistakes, like being able to keep walking during the dialogue with the ghost woman (which generates a bizarre distance fight). The defend command doesn't seem to have any real use (the damage remains the same), it would be interesting to "defend and plan" (doing a little more damage in the character's next turn and providing a little more defense (damage reduction) before) of this). Learning how to play didn't take long. The game flow was good, except for the last enemy (ghost woman), which I even managed to win, but it was a lot of work (more than I expected).

2 - Graphics, Audio, Narrative and Polishment: The graphics were beautiful, although they were only animated in one direction (it is suggested, if they continue the project, that they polish up for that). The audio is comfortable for a few minutes, then it becomes repetitive (mainly the track out of battle). The sound effects were interesting (there was only a little more feedback when using magic, and a button to cancel the selected action, if possible). I found the narrative choice interesting because it had several endings (that was fun too).

3 - Culture: The game seems to drink from the source of the "King Arthur" story (which I don't know entirely). I believe that the game being polished, it would be possible to continue this cultural dialogue between the game and the history, perhaps delivering it (even if in re-reading) to those who do not know (in my example).

4 - Monetization: I believe that taking the game delivered as a basis, it would be possible to expand the VRPG in question to something bigger, with chapters and much more content; therefore, it could be sold on Steam or on itch.io.

codexus 2020-04-29 15:53

Cute graphics!

noveltangents 2020-04-29 16:10

This was awesome. Loved it.

asfdfdfd 2020-04-29 20:10

@gustavo-christino oh my. You've put SO much effort in this feedback! <3

> Does the game have a different ending?

If you try to beat boss without apple...

derstander 2020-04-29 21:45

Love the art style. I found it very challenging. I was able to clip outside the bounds of the path and skip a bunch of the monsters, though! Nice job overall!

oldblack 2020-04-29 21:57

Great looking graphics, though the perspective is little confusing when they're continually facing the camera; understand that drawing multi-directional sprites in the timeframe is a challenge though. I liked the gameplay idea, though it could certainly do with some more depth.

Also, a side note, it was a bit too easy to go out of bounds on the path to the apple.

gustavo-christino 2020-04-29 23:47

@asfdfdfd... OMG. Without the apple? o.o Is it possible or it's a death ending? :o

asfdfdfd 2020-04-30 18:35

@gustavo-christino yeah, death ending. Even Lancelot is not able to keep Arthur alive without apple.

asfdfdfd 2020-04-30 18:36

@derstander ah you tricky one!

asfdfdfd 2020-04-30 18:36

@oldblack and you too!

puppetmaster 2020-04-30 20:46

A cool game with many endings, it was fun to try out a lot. Harmonious graphics and music. Thanks for trying my game and appreciate that I didn't make it with mainstream engine.

sugarsores 2020-04-30 22:26

The art is super cute, and you did make a turn based fighter- which is dope! It would be nice to center the camera between the combatants at the start of the fight, and a Ui indicator of who's turn it is. Nice work on this

euler-moises 2020-04-30 23:03

I found the game cute! I don't know what I would call it: adventure, rpg ..? As? I liked the music too! I read a book about King Arthur and I will never see Lancelot the same way again. He was actually an M ***** F *****.

Congratulations for the game!

krammetje 2020-05-01 23:27

Cool to see a turn based RPG. It's pretty fun.

andidebob 2020-05-03 16:58

What a beautiful looking game and it is pretty impressive to see turnbased combat done in a gamejam! There are obviously some flaws with it, like the fact that you can walk away after taking the sword and then have a battle from far away, where attacking takes like 5 seconds, so it is impossible to beat the enemey, because your life ticks down constantly. But that happened to me only the first time sooo...

No seriously, this is an awesome little game that you should be proud of!

dane-tesla 2020-05-08 22:15

What a cool game! It's really polished and I love the graphics (Lancelot design got me, may I marry him?) <3

pineapple-po 2020-05-12 13:02

cool graphics and music. You're good))

asfdfdfd 2020-05-12 19:56

Thank you all for your kind words!