FoonLudum Dare ExplorerLD47 → Orpheus

Orpheus

By isaac-surfraz and Karolina Lewszyk

View on ldjam.com

CategoryRankScoreCount
Overall15242.8222
Fun16132.2922
Innovation16212.2022
Theme16112.3722
Graphics10643.2722
Mood9763.2222

Comments

pgff 2020-10-05 22:23

I loved the art style and the music! The theme interpretation was also really neat. For some reason right mouse wasn't working for me. Probably a "me" thing more than anything else.

Nice Job!

isaac-surfraz 2020-10-06 11:35

This was Karolinas first time doing pixel art, forgot to add that to the description! Added it now :)

cfdj43 2020-10-06 11:47

The mythological themeing of this is really cool, and the pixel art has a very strong style. In a couple of places its quite difficult to tell obstacles apart from the background (rocks in the second room for example) but enemies are always nice and clear.

spacecadet 2020-10-06 11:51

Cool atmosphere and music. I also liked the pixel art. The controls are somehow a bit off and throwing the javelin doesn't work if you are too close to the wall, it just disappears. There might be some bug with the walking animations as pressing left key plays the animation moving right. Also I got stuck to the walls pretty often. With some more polish this would be a neat adventure :)

edomiyamoto 2020-10-06 11:54

I dig the concept ! This adventure was promising, however it's getting hard to hit ennemies from certain angles, the javelin disapears into wall or invisible collision hitboxes so we need practice to move on. Part of the adventure I guess :D You can sure polish this part in order to make a solid game out of this !

isaac-surfraz 2020-10-06 12:19

Thanks guys, yes we are hoping to polish up the bugs that are currently in there, thanks very much for playing.

Theres also some balance issues, some artifacts you pickup make you too powerful - we definately are looking at ironing that out. Thanks for the feedback and for playing!

coding4rtist 2020-10-06 12:25

Nice art style and audio. Mythological theme is also really cool! I would recommend you to add some screenshots of the game in the game description.

I found just two bugs: at the game start if you continue to walk up or down you can go outside of the map opera_6LMgZxfLg9.png

and sometimes if you throw a spear standing close to a wall, the spear instantly disappear.

isaac-surfraz 2020-10-06 13:30

Thanks for the bug report, I will add that to the list of issues to fix! Myself and Karolina greatly appreciate you playing our game and will certainly return the favor to anyone who plays ours and comments (so we can find who are you are find your games)

tamail 2020-10-06 13:36

Nice idea for a game! My only problem is that the attack wouldn't work most of the time. :(

superunknown 2020-10-08 17:30

Nice work! Having to start all over after dying felt a bit harsh...perhaps more health pickups would be nice...

nailuj29-gaming 2020-10-08 17:30

This is very fun, but the attack seems a bit slow. The music and art is great though!

neragoth 2020-10-08 17:34

The labyrinth feeling is really here and the atmosphere is oppressive and mystical in a good way. A little thought on this is that difficulty seems more a consequence of missing or not enough tested mechanics : - weird collisions - camera not following the hero fast enough when you are goin down and up (certainly due to the screen aspect ratio) - missing launch and impact sounds for the javelin

All of these are greatly reduced once you know how to avoid them, and can only be detected with tests for sure, and I'm certain you can fix them very easily! :) Overall, it was very pleasant to play :)

avatargreggles 2020-10-08 17:42

This is so dope!! It gives me Tomb Raider for the gameboy vibes!!! Really cool entry, love the aesthetic!!

smiley 2020-10-08 20:15

Boom.. There you go 20 votes :)

The music really added to the mood but since you have opted out it's not yours (you should give credit for it).

\+ Nice pixel art

\+ Nice mood

\- Slow attacking

\- Got thrown out in the water first time I played and couldn't get back

Also an advice when you show the "You have died"-message put a timer to disable input for a second or so. Players usually are hammering the keyboard fighting so the message will accidentally be skipped.

Overall nice work for your first game :)

matootsy 2020-10-14 08:24

Nice ambience and retro art style and good choice of music. The animation is overall good, but when we move to the right the character is looking down. And the movements are a bit slack. When we stop the character continue to slide. Then it take time if we want to change direction. Due to this lack of reactivity I find the game too difficult. I didn't feel the "loop" theme, but perhaps it come later in the game? Anyway, with more energy, a better view and better reactions of the character it could be a nice game.