tolmera 2020-10-05 03:52
Hey this looks really cool, any chance you can port it to WebGL or Mac? I know it's hard but I would really like to give it a try
Foon → Ludum Dare Explorer → LD47 → Torus Time Traveler
By probeprob
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 551 | 2.89 | 25 | |
| Fun | 502 | 2.79 | 24 | |
| Innovation | 429 | 3.02 | 25 | |
| Theme | 339 | 3.52 | 25 | |
| Graphics | 513 | 2.79 | 24 | |
| Audio | 440 | 2.56 | 24 | |
| Humor | 339 | 2.38 | 20 | |
| Mood | 420 | 2.92 | 23 |
Hey this looks really cool, any chance you can port it to WebGL or Mac? I know it's hard but I would really like to give it a try
sorry but the download link for windows have only contain the files for linux and i cannot try it
@polusi I'm so sorry, I uploaded the wrong file. Now the Windows file is also available. @tolmera Unfortunately my Unity won't compile WebGL, but in itch.io there is now a mac version.
Great game! feats the theme in many ways which is awesome (looping map, looping time etc). Nice puzzles with nice hints that are displayed as part of the story. I had a lot of fun solving the puzzle. Thank you for the game!
I think I saved Oceanos? Is there some sort of win screen?
Pretty simple but I liked it ! Figuring out what actions to do in what order and even more, in what time period... Good job overall, it was fun to play.
@indiequest, @geegaz Thank you. @vinzbad Yes, sort of. If you convince Oceanos to go away from the volcanos (speak with him), you get a message with your time.
Took me a while to figure out you can click the time icon, was able to beat the game after that, I think the concept could be expanded even more!
Screenshot 2020-10-05 at 18.52.08.png
Quite interesting concept, perhaps lack a bit more work like inventory, or more interactive UI, but very good entry for a compo nontheless, a complete product. Well done
@probeprob One more thing, regarding the webGL Unity gets "stuck" in the last phase of the webGL build but wait 5-10 minutes and it will come through. Also if you hit build and run it will launch it so you can test it right away, otherwise you need to run a local server or upload it somewhere.
This was an interesting concept, it was a bit difficult to understand first, but I played going in blind. I appreciate a Linux build for any game and I would say it ran really well. The ending felt, not much like an ending, I was hoping for more menu/window items but otherwise great game!
@tomeks For me the problem is that it always gives an error when building at the end, same problem for build and run. I have this problem in Unity 2020.1.5f1 and 2020.1.7f1. Maybe it will be solved in newer versions.
Cool concept (getting some Chronotrigger vibes). I also like the Greek mythology! Nice graphics too.
I liked the concept, one small note in you open text it would have been nice to have the controls, just something small like "WASD to move, Space to travel in time" Ps nice touch with the looping world :)
Nicely worked out, a bit literal on the theme but that's probably everywhere ;) Could have done with a hint on how to change the time, but other than that solid.
@life-lich, @ghuyajil You are right, I should have put it in the text, but forgot to, thanks. And thanks to all for your kind words.
Like the concept and the execution!
@smiley I wanted to thank you, although you gave the tip how to compile into WebGl to somebody else.
@probeprob no problem :) annoying bug :(
I think it’s a good idea that would be very interesting with more time to be developed. I liked the fact that there are different maps depending on the time (kinda reminded me ChronoTriggers). Maybe it need a bit more explanations ? At first I was not sure what to do, but I finished the game so that’s cool ! Congrats for the game !
I saved him :v:
Nice Idea, some improvement would be good, there is a lack of challenge in the game(enemys for example would have been great, but how can you attack somebode who can travel in time ; ).
But I liked the graphics (missed some animations though) and the sound and the effects on the different times are pretty cool (Trees, Iced water, dunes).
My speed run attempt:
TorusTimeTravelerSpeedRun.png
I liked the context sensitive actions. I know it is pretty simple but a lot of people end up putting in a different button for each little item. Having it just know you have the item is really nice.
@testuser, @dotsquare I don't know ChronoTrigger, but it seems to have the same idea of changing time.
@gilborn Thank you for your feedback and improvement ideas.
@phlip45 Congrats, this was also the best time I got so far. Tip: It is faster to go left from the sea to the desert.
A really well made game! One of the few games that left me wanting for more! The controls felt pefect for the game, and the sound effects was really good!
There was exploration, and the loop based puzzles were also well made! Some non-linear story telling would have been nice.
Congratulations and all the best for your future projects!
This game was interesting! For some reason I read that the controls were to click the mouse to time travel and didn't recognize the year UI as a button, but I figured it out soon enough! Good job!
Cool concept, the torus was clever (we're stuck in a double-loop!). Changing the entire environment as time changed was a nice touch. I wish there was more to explore, I enjoyed seeing how things were different between time periods.