ybalrid 2015-12-14 04:34
Fit both themes. Minimalist graphics are cool. I like the changing colors and the simplicity.
Foon → Ludum Dare Explorer → LD34 → Color Dodge
By abominas
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 71 | ||
| Theme | 173 | 4.08 | ||
| Fun | 744 | 2.75 | ||
| Overall | 792 | 2.83 | ||
| Graphics | 847 | 2.22 | ||
| Innovation | 864 | 2.37 |
Fit both themes. Minimalist graphics are cool. I like the changing colors and the simplicity.
The combination of objects moving fast in one direction and changing colors is really hard on the eyes. I had to stop playing at level 12 before it would give me a headache.
Oh I never thought of that. I'll add a warning.
Unplayably laggy for some reason. I like the idea though.
Movement wasn't as tight as I expected for a game like this, but overall pretty good. I enjoyed playing.
The tiny file size is impressive, kudos!
Minimalist and funny. A little bit too slow, but the theme has been clearly developed. You reached this goal. It could be more fun with sounds and other features, but it's a good entry. Thank you ++
I like it! It would have been cool if you made size change a controllable thing rather than your health and made it so you get points over time but more points the bigger your size is. That could create some cool risk reward gameplay where you try to be as big as possible as often as possible to get the most points. It's cool as it is not though!
So, I did 17 points, the colors changing very fast is very cool, simple mechanics but smooth gameplay.
The main problem with this game is the long waiting between waves. The main gameplay is fine, although losing quickly is very hard, but there's so much *nothing* between the waves.
Pretty fun, like avoiding meteors. Growing larger by succeeding, making it harder to succeed next time is a nice loop. Not sure why the color shifts, it doesn't add much.
Loved how you used both themes-- it took a while for the difficulty to ramp up but I enjoyed this one. My only suggestion would be having score tied to something other than surviving a wave. Like, this is a half joke and half serious but it would be neat if each time a pellet hit you you got -1 to the score and the only way to beat teh game on hardcore mode was to finish with a score of 0/(max_waves). Nice job!
I like the concept, its fun :p.
Too laggy, but challenging
Minimalist because it leaves room for the imagination. You could be dodging meteors, or wizard fireballs, of cars.. Thanks for the comments guys!
Littly too slow at the beginning, but pretty fun after it went faster, got to stage 18. A nice challenge.
Also in some color combinations I found it too hard to identify the small squares, since the color changing is pretty fast.
Loved how you used both themes-- it took a while for the difficulty to ramp up but I enjoyed this one. My only suggestion would be having score tied to something other than surviving a wave. Like, this is a half joke and half serious but it would be neat if each time a pellet hit you you got -1 to the score and the only way to beat teh game on hardcore mode was to finish with a score of 0/(max_waves). Nice job!
i liked that one, its simple, its square, difficulty is increasing slowly enough
Really liked the innovation. Nice take on theme too.
Very hard to avoid things because of slow movement but incredibly difficult to lose (I had to try harder to lose than to advance a stage), hard on the eyes (I'd hate to be colourblind and trying to play that), no audio, boring graphics and unoriginal idea. Sorry, doesn't get my vote.