FoonLudum Dare ExplorerLD34 → Color Dodge

Color Dodge

By abominas

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CategoryRankScoreCount
Coolness371
Theme1734.08
Fun7442.75
Overall7922.83
Graphics8472.22
Innovation8642.37

Comments

ybalrid 2015-12-14 04:34

Fit both themes. Minimalist graphics are cool. I like the changing colors and the simplicity.

akhera 2015-12-14 07:56

The combination of objects moving fast in one direction and changing colors is really hard on the eyes. I had to stop playing at level 12 before it would give me a headache.

abominas 2015-12-14 20:17

Oh I never thought of that. I'll add a warning.

acotis 2015-12-14 21:21

Unplayably laggy for some reason. I like the idea though.

digitalcannon 2015-12-14 21:25

Movement wasn't as tight as I expected for a game like this, but overall pretty good. I enjoyed playing.

sharpfrog4 2015-12-14 21:31

The tiny file size is impressive, kudos!

geckoo1337 2015-12-14 23:21

Minimalist and funny. A little bit too slow, but the theme has been clearly developed. You reached this goal. It could be more fun with sounds and other features, but it's a good entry. Thank you ++

beanallean 2015-12-14 23:29

I like it! It would have been cool if you made size change a controllable thing rather than your health and made it so you get points over time but more points the bigger your size is. That could create some cool risk reward gameplay where you try to be as big as possible as often as possible to get the most points. It's cool as it is not though!

lukbebalduke 2015-12-14 23:42

So, I did 17 points, the colors changing very fast is very cool, simple mechanics but smooth gameplay.

yokcos700 2015-12-15 05:50

The main problem with this game is the long waiting between waves. The main gameplay is fine, although losing quickly is very hard, but there's so much *nothing* between the waves.

vertigon 2015-12-15 05:59

Pretty fun, like avoiding meteors. Growing larger by succeeding, making it harder to succeed next time is a nice loop. Not sure why the color shifts, it doesn't add much.

weeping-rupee 2015-12-15 06:33

Loved how you used both themes-- it took a while for the difficulty to ramp up but I enjoyed this one. My only suggestion would be having score tied to something other than surviving a wave. Like, this is a half joke and half serious but it would be neat if each time a pellet hit you you got -1 to the score and the only way to beat teh game on hardcore mode was to finish with a score of 0/(max_waves). Nice job!

krashja 2015-12-15 15:45

I like the concept, its fun :p.

alexlemming 2015-12-15 15:49

Too laggy, but challenging

abominas 2015-12-15 23:07

Minimalist because it leaves room for the imagination. You could be dodging meteors, or wizard fireballs, of cars.. Thanks for the comments guys!

ladys 2015-12-16 11:44

Littly too slow at the beginning, but pretty fun after it went faster, got to stage 18. A nice challenge.
Also in some color combinations I found it too hard to identify the small squares, since the color changing is pretty fast.

weeping-rupee 2015-12-17 05:21

Loved how you used both themes-- it took a while for the difficulty to ramp up but I enjoyed this one. My only suggestion would be having score tied to something other than surviving a wave. Like, this is a half joke and half serious but it would be neat if each time a pellet hit you you got -1 to the score and the only way to beat teh game on hardcore mode was to finish with a score of 0/(max_waves). Nice job!

monetai 2015-12-18 18:43

i liked that one, its simple, its square, difficulty is increasing slowly enough

chuigum 2015-12-20 02:25

Really liked the innovation. Nice take on theme too.

rogod 2015-12-28 00:16

Very hard to avoid things because of slow movement but incredibly difficult to lose (I had to try harder to lose than to advance a stage), hard on the eyes (I'd hate to be colourblind and trying to play that), no audio, boring graphics and unoriginal idea. Sorry, doesn't get my vote.