rockford 2023-01-09 06:53
Like the mood!
Foon → Ludum Dare Explorer → LD52 → Moon 2023
By ladymarengo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 445 | 3.45 | 23 | |
| Fun | 439 | 3.32 | 22 | |
| Innovation | 288 | 3.47 | 22 | |
| Theme | 253 | 3.95 | 23 | |
| Graphics | 248 | 3.95 | 23 | |
| Audio | 206 | 3.61 | 23 | |
| Mood | 99 | 4.02 | 21 |
Like the mood!
Short and sweet! Graphics are outstanding.
Interesting take! The theme worked well and I liked the concept of a very time-restricted building game. I did run into some issues with the collisions though, one time a harvester pinned me against the base while "Waiting..." and I couldn't move anymore, another time it pushed me off the map and my rover disappeared. Otherwise it was a fun little concept!
I loved the mood and the music. For a such small game it was quite text heavy in the beginning and it took me a while to figure out what the different interfaces ment and what I needed to do to advance in the game. Maybe a bit longer playtime or extra UI in "driveing mode" could have helped me to figure out what was the initial goal. After going through all the instructions couple of times the game loop itself felt really nice. Pixel art looked great as well.
Simple and well executed! I liked being able to swing by each harvester to collect resources quickly. The breaking mechanic was also a great idea. I only wish there was more content!
Loved the graphics! The mood fit the ideas from the movie quite well.
I struggled figuring out how to play at first, but managed to fill my tanks on the third try! Then I wanted to try strat with just one harvest so I put it right next to the tank which I was surprised worked as well as it did. I think there needs to be some more incentive to move farther from the tanks like there's only specific parts you can extract from or allowing the player to harvest something themselves that the harvesters cant get so the player is encouraged to drive around to the left parts of the map more
I love the atmosphere of your game, great graphics and super mechanics <3
Music was relaxing, and the game was hard enough that it captured my interest for a full playthrough. The story was really cool and it got me and my friends invested in the game! There is a solid narrative and this makes the game 10x better. I like what you have done here and look forward to following what to do in the future.
Great entry! I really liked the atmosphere with the art and music. It was a little hard but thats to be expected in a gamejam :sweat_smile: Keep on making games!
Great mood in the game - controls are a bit finicky but got around to it. It was a bit unclear if it depended where you placed the harvesters. A few sound effects for collecting/depositing/tanking would have been nice... But a nice little game!
I liked the art and idea but it's a bit too easy. You only need 1 harvester to win with over half the time to spare. The breaking mechanic also feels kinda bad since it happens so often you can't really build an array of harvesters. I think the solution would be much higher storage and fuel costs and a much slower harvesting rate and break rate, like harvester would only break once every 2-3 full harvests. Besides that the atmosphere was great and the game was fun driving around and dodging harvesters. Also I really liked the UI, very polished. Very cool overall!
The idea feels very innovative and I agree with the rest that I had loved to see more content to play around with!
This was really well put together! I think the gameplay could be extended somewhat, maybe just by slowing down the harvesting. That said, it's probably just the right length of a jam. My first play through, I wasn't moving so quickly, just enjoying the music and watching the trucks move around. Suddenly, it was over! (Adding some sort of timer may have given me a heads up.) The second time, I moved a lot more quickly, and I found that I won very fast! Maybe there's a balance in there, and this becomes more of a resource management game than a frenzy. But I think the latter is exactly what you wanted from the story, so good job!
Screenshot 2023-01-26 211646.png
Found it pretty easy to beat once I understood it. Was able to beat it first try.
I like the idea! Music was chill and spacey. Nice on-the-nose plot lol. I think the controls for the vehicle could use some work though. Would love to see this game with more complexity :)
Was this game done in pico8? Outstanding art and mood!
Nice game :) I got stuck between a tank and the base once though :P
Thanks for sharing the info.