FoonLudum Dare ExplorerLD34 → Growing Spaceships

Growing Spaceships

By lasty

View on Wayback Machine

CategoryRankScoreCount
Coolness211524

Comments

lordkawaii 2015-12-15 03:33

I cant get it to run. I get a missing zlib.DLL error

vertigon 2015-12-15 05:55

Tried to run and failed with a crash in Win 10. :-(

allthebees 2015-12-16 17:00

I'm also getting the zlib.DLL error :(

lasty 2015-12-17 12:08

Damnit I knew I should have double checked that. :( Missing .DLLs are in the .zip files now.

ugiwithaknife 2015-12-17 13:56

Excellent game! You made just about anything that I wanted to see when I started playing.

budi 2015-12-17 14:13

I like the concept, it reminds me TerraTech, but it's much more simpler. It runs ok, so yeah, it's fine game, which I can imagine to grow into really great game.

If I were you, I would focus on balancing gameplay. I would love to make a huge ship (Death Star :D ) and destroy everything, but those small ships are still harassing me and destroying my ship, so I can't really grow. And it would be wonderful, if the game generated the enemies the same size as I have - then I would really like to enjoy a big-ass combat between huge ships. Also I think the missiles need cooldown.

So to sum it up - I really like the gameplay, but it needs a little bit of polish.

I played patch 2.

bitwise-constructs 2015-12-18 05:21

Incredibly ambitious -- you definitely accomplished a lot in the timeframe! Had a hard time attaching items to my ship, though.

pianoman373 2015-12-18 05:29

This could certainly turn into a great game. But it didn't seem like it had enough gameplay features. I think the missiles need recharge since they're more powerful also. It would be cool for it to develop into a huge world where ships are more spread out and you're not under constant attack. And will actually go to another ship to get parts from it instead of constantly being under attack. this would allow your ship to grow and have more time to organize your building.

mattlevonian 2015-12-18 08:01

Wow, I ended up playing this for WAY longer than I thought I would. Even though there is no objective or measure of success other than surviving, cruising around and building a giant death wing is frickin' *fun*!

I like how there are emergent, dynamic tradeoffs from the seemingly simple mechanics. For example, do I blast this ship and destroy its weaponry (thus leaving me without good salvage), or do I angle around and core-kill it in order to take its weapons?

I think there is a lot of good fruit to be bourne from expanding this out with and adding more mechanics.

raroadkill 2016-01-01 19:13

Really cool idea. Really liked this one