Foon →
Ludum Dare Explorer →
LD35 →
TRANSFORMATION ACTIVATED
TRANSFORMATION ACTIVATED
By lucia
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 111 | 3.75 | | |
| Overall | 235 | 3.59 | | |
| Theme | 465 | 3.44 | | |
| Fun | 591 | 3.06 | | |
| Graphics | 705 | 3.06 | | |
| Mood | 723 | 2.87 | | |
| Coolness | 1712 | 35 | | |
Comments
sloof
2016-04-19 17:26
Very fun and interesting; the game does a good job of not feeling too repetitive, something very important for a puzzle platformer. This game is very well developed in gameplay and has satisfying retro visuals. The game would be greatly enhanced with at least some basic music and sounds; it would very much help captivate a player in the experience.
yumeito
2016-04-21 10:29
Nice Game :)
Really interesting idea! I'd really like to see a full game of this! :)
adipson
2016-04-30 08:40
nice work
super game, you have a lot of ideas on how to use the robot ! work on the graphism and you will have a super dope game !!!
Not bad. Seems like all the keys are hard coded, so it just ignores what you put in the config. Having "R" completely delete your "program" was very annoying, and with no real gamepad support (it ignores most of it in the config, and the program part requires mouse usage), it made things really confusing, and sometimes you try to jump on the robot, but forget which key to use and hit "R", and have to start over... Kind of annoying. Otherwise, neat concept.
Great job, high marks on innovation :-)
I like what you did here; the first part is just mundane platforming stuff, first robot levels were a bit boring, but then things got a lot more fun, with different modes and whatnot. Also, the command selection was actually pretty easy to use for me, I didn't have much issue grasping it. Two annoying things, though: undoing and restarting level (with the program in place) was taking too long with longer programs, and I didn't seem to find a way in the gameplay mode to do a soft-restart (i.e. keep the program); that is, a way other than running into obstacle or something. ^^'
I hope you can come up with a better algorithm to do undo/reset (in fact, for reset you could just keep the last simulation step in memory, not to re-calculate it again).
Overall, pretty cool game, even if the graphics could use some polish (and consistency; the clouds didn't quite fit to the pixel-arts, I think) and there could be some audio. ^^'