dooskington 2016-04-18 17:18
The graphics were so blurry that I couldn't really read anything. Nice work nonetheless. Good use of the theme.
Foon → Ludum Dare Explorer → LD35 → Shape Wars
By weirdmind
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 66 | ||
| Audio | 340 | 3.25 | ||
| Innovation | 392 | 3.24 | ||
| Humor | 653 | 2.21 | ||
| Theme | 666 | 3.18 | ||
| Mood | 738 | 2.84 | ||
| Overall | 794 | 2.97 | ||
| Fun | 826 | 2.76 | ||
| Graphics | 994 | 2.39 |
The graphics were so blurry that I couldn't really read anything. Nice work nonetheless. Good use of the theme.
Really cool idea, but way over my head to figure out and apply the mechanics while playing.
You really have to study the attacks. Don't know if that's good or bad. However the texts were a bit blurry and hard to read.
Text was blurry and there was a huge learning curve. I didn't rate because it went over my head :P
Huge blurry pixel eye killed me, because I couldn't read anything. But idea nice, hang on this game for a while
Text is not blurry if you put the game on Fantastic graphics mode during startup. The game seems like a great concept so far, and as was said before, the game requires a lot of studying. This makes it not for everyone, but there could definitely be a market for this game...
normal game sps is it
Interesting concept. The audio is pretty good, but some of the graphics element are blurry. The tutorial tells you what each shape does, but it was a little difficult to remember it all in game. Or maybe I missed something? Anyway I'd like to see this developed further
I liked the RPG aspect to this. Also the animations were well done! Confusing at times, but overall nice job!
I didn't get what was the shapeshift part. Also I died always because if i got close to the monster it made me very slow and more or less dead instantly. Hovewer the rpg and fighting part was quit interesting.
I bet it gets good once you know what you are doing. For me - it was way too complex. You should replace the shapes with something easier to associate with their attributes.
Oh, right, and blurry text.
This game has an interesting concept, but there were too many options to choose from (attributes/attacks). Also the graphics/UI was a bit blurred :P
Really ambitious in terms of the options available to you and the RPG progression. I think I get it, but I admit I found it quite confusing.
Well done!
Well, the game has future, but you should try to work better about the graphics, although, I know pixel art is difficult.
Ehm. Some people still uses Win 32 bit. Because reasons...
Fortunately I am such a tryhard so I downloaded the source and played it within unity.
Well, game is pretty hard and for some reason sounds didnt work so i cant rate audio. Couldnt get past the second eye. And I really felt like there must be a way to heal back. But game is really well done for a complication like this.
The concept is interesting but overall it's very complicated because of the number of different attacks you have to learn. It probably would be better if you reduced the number to something smaller and manageable like 4/5 or create some tooltips that explain an attack when you hover over them (There's also the problem of blurry text even on fantastic quality but everyone's mentioned that already).