meg 2016-12-12 02:03
I like the style and feel! I assume it's not possible on the first try at all, I kept trying to pick things up to use them to break other things but no luck. :D
Foon → Ludum Dare Explorer → LD37 → A new beginning
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 59 | ||
| Mood | 248 | 3.23 | ||
| Theme | 303 | 3.61 | ||
| Graphics | 344 | 3.00 | ||
| Humor | 421 | 1.71 | ||
| Audio | 442 | 1.82 | ||
| Innovation | 523 | 2.44 | ||
| Overall | 570 | 2.67 | ||
| Fun | 607 | 2.04 |
I like the style and feel! I assume it's not possible on the first try at all, I kept trying to pick things up to use them to break other things but no luck. :D
i was successfully able to throw all the items in the room out the portal window on the first try. other then wall clipping and some glitches, was a interesting game
Nice game feel! Definitely felt like I was on a crashing boat. And nice touch with the bouancy effect :-D
Though, on second playthrough, I could just open the door from the beginning and nothing happened, just all white.
Nice feel, did feel like it was on a boat.
The controls were slightly glitchy (I was using the web player) and the SFX were slightly painful (I had headphones on, and the woosh woosh sound was quite brash).
Great effort
I liked of your game, you really feel trapped and powerless, good job is not easy conveying this.
The only thing i would change is the movement make it less rapidy and the collision system is buggy this problems kinda break a bit of the experience.
Something wrong with the audio, control and physic in the game. I stuffed everything the toilet in hope of purging the bad element but no luck. It does feel strange that coming out the room on second attempt felt much easier than the first.
I survived, don't give up!
This game made me feel something, stuck in a room, facing an unavoidable threat.
And I tried to move everything around in despair, soon the room was a mess, and soon it was to late. The narrator caught my attention about a second chance. That is interesting!
I would rework the sounds in a DAW to cut the high frequencies because it is aggressive with earplugs. You could add slow tempo violin, ad basses to hightlight the drama. The exit door is a important object in the composition and maybe you could record yourself banging and shaking a door.
There is no sense of making progress, at some point I was a bit bored because I did not know if I was missing something. I looked behind all objects, I dropped them out of the window. When the second attempt came I was reluctant to play, and closed the game. Finally I came back an completed the game. Maybe it is a bit too slow.
I don't know what to think about the narrator that teaches me life. Ok, and I didn't do anything to deserve surviving, or to deserve to die.
To conclude this game creates emotions, well done.
Thanks for making this game!
Nice graphics! Great feeling of hopelessness and panic, it takes a lot for games to do that.
@SoerenBachNielsen It's a maze you have to solve to escape!
Got stuck on objects a few times, and wasn't quite sure how to escape. Nice mood though.
I love rolling in a room lol
Am I the one feeling confused for this game? what's the objective of this game? what I supposed to do other than throwing stuff :D
Oh... finally I drown in the boat.. that's all RIP?
@hugofock No, "If you happen to fail on the first attempt, the second attempt might be easier."
Not sure what I was suppose to do here. Everything keeps shaking and clipping. Sometimes I get stuck near the window and have to jump around to get out.
I liked the sense of urgency! I kept getting stuck and clipping through stuff but generally I liked what you were going for with this one. Would be cool if the view outside the window changed like the water going past the window or someting
so is it a game that is so uncomfortable to be in but you can't get out of or was i playing it wrong?
I'm not a fan of this one :/ The controls feel so spazzy, I feel like I'm walking on ice, and it's just so hard to get into. Also the goal isn't clear at all and the sound was deathly :( sorry, but this could definitely be much better.
Quite cool game, I was able to throw the stuff through the wall, but I couldnt make it out. You should implement a max walking speed...