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Ludum Dare Explorer →
LD37 →
Smiths 'R' Us
Smiths 'R' Us
By malsanity
Comments
Game is fun. The inventory UI is rendered under the list of orders on the left so you don't see ore. Add tooltips for actions. Games should feel intuitive and shouldn't require the player to read three paragraphs of instructions to understand how it works. I also found building weapons took a little too long and the customers would eventually leave. By the time I finished the sword of the person in the front of the line, the 2nd person has left. This has a ton of potential and I'd definitely play it in the future. Good luck.
Terrific graphics and gameplay concept. I found it a bit hard to learn, personally, but that's probably just me being lazy. One of the more promising-looking games.
zeoxo
2016-12-12 22:16
Really fun although can be a little confusing at first.
Nice idea for a game. Seems a little imbalanced. I'm probably doing something wrong, but it seems nearly impossible to get the entire weapon forged before the customer loses interest, and there doesn't seem to be a way to stockpile weapons before a customer arrives.
zarkith
2016-12-12 23:07
Neat idea, but the clunky menus ruin it for me.
If I could give each station an order while I'm carrying something, instead of it just saying they don't have an order, this would be waaaay smoother and more fun to play.
Thanks for your comments! I uploaded a new version with some bugfixes and more chilled customers!
Graphisms interesting and nice concept. Good job.
I love this game idea! I don't like the controls. It would be nice if the numbers you need to press appeared in the corner of the menu items and I also noticed the orders covering the ore when you go to the stock pile. The lack of sound didn't take away from the game and adding it would only make it better. I urge you work on this post ludum dare, there is a lot of potential here. Great Job!
hadikcz
2016-12-14 15:59
I like this idea :) It was fun :)